From time to time we’ll add new rooms… mostly themed around something (probably newer troops). Sometimes they’ll be a bit harder, sometimes a bit easier.
As for not mentioning them in the patch notes… that was a simple oversight… they tend to be created quite early in the update process, and by the time it comes to patch-note-making day, we’ve forgotten we did them! (We have taken note that you would like this to be specifically mentioned in the patch notes. )
Ah. This is the first time I think I’ve seen an explanation for why the patch notes often don’t match the patch. Might I respectfully request a tweak?
What if, when a dev decides a feature is done, they add that feature to the patch notes. That way instead of making guesses at the start that can be wrong depending on how the chips fall, or making guesses at the end where you might forget things, the patch notes become a kind of living, “What we’ve done so far this patch” and represents victory as it gets longer?
And if a dev finishes a feature without adding them to the patch notes, that dev owes the office a round of beverages at the release party for every absent feature