Team scores changed with 4.3…
The gold and pvp scores are tied to it. The lower your team score. The higher gold/pvp points you’re able to make.
Those who don’t (or can’t) update have an advantage over those on 4.3
It’s an antiquated system that the devs have no issue with since it punishes veteran players who are too used this kinda crap to bitch about it more.
It’s like a pothole in the middle of your own. The city won’t fix it. People don’t care enough to make the city fix it. But when you have to replace a tire due to it. You can’t help but think… Where the hell your tax money (money spent on the game) is going?
It’s the veteran’s that keep the lights and the servers running. It would be amazing if the game didn’t punish us for growth.
They used to have a case to justify the in balance. End gamers can do matches faster. Cool. That was before Factions though.
Hoard qualities don’t care what your level is. It costs at least 500k a month to get them to Quality 10. That’s every month… Where as new kingdoms took 124k gold every 3 months.
EVERY player, has less time than ever before to even do PvP. Yet the gold amount in PvP goes unchanged. Just the amount of gap between beginners gold and end game gold continues to widen.
Which is better? 10-50 less life and armor but able to 30 matches in 40 minutes paying out 150k. Or have your stats max, doing 30 matches in 40 minutes paying out 120k?
If the AI can’t touch you, then it really doesn’t matter what your stats are for pvp. The extra stats only matter for guild events. Which puts end gamers at an even bigger disadvantage.
Sorry if I went off the actual topic. But this whole mess has touched on an issue I’ve had for 2 years now. With zero change or even interest in change from the devs side.