I also liked just flexing with my defense team sometimes, TBH… Had 4x Diamantina as my defense once I crafted my 4th copy, for example. [Tons of people beat that defense team, so wasn’t that hard, either.]
Someone (I don’t remember who) wrote that defense teams were a way to express player’s personality - spot on! I’d have easy (but not the usual 4x bombs) teams; and when that was still a thing - the troop to kill in the campaign… to help other players, not to make the game unbearable to them.
[Hangs head in shame] I would put my best defence teams and keep changing them to find the one that would get the most wins.
It would need to be made so that defenses are only needed to be set up once for each restriction and then be remembered by the game and automatically be set up again every week that is a repeat.
If none are manually set, a random team would need to be picked.
Maybe that was seen as unnecessarily complicated to program while not foreseeing that 90% of defense teams taken from attack teams would be (almost) the same.
I think that your level of activity (you and Nim both) is part of what makes the discussions more fruitful and civil.
Less frustration is building up when players don’t feel like they’re being ignore/not heard/disregarded/misunderstood.
I may not always love what I’m reading, like GWs not coming back anytime soon and maybe being something altogether different from what it was (change is scary, we’ve seen a lot of changes we as players hated) but I love the engagement, information, and interaction.
Except it is not PvP, it is really just PvE that the game chooses to call PvP. That’s fine. It’s what we have. It’s just important to keep remembering the opposition is NOT a player. It does not matter how much tinkering is done to the AI (whether made ‘dumber’ or ‘smarter’) it will never be a player and the mode will essentially still be just another PvE mode. It should be balanced as such.
Once it was Goblin looping that was OP
Once it was Orbweaver + Life and Death - both were nerfed.
Once it was Empowered troops with Zuul’Goth.
Once it was Journey troops - now nerfed to oblivion.
But Stellarix is insane - more powerful than Zuul’Goth that instantly kill 1 troop. Stellarix is killing a team in max 3 turn - looped to death. Which was the official reason for nerfing Journey troops… It did however take more than 3 turns.
Elementalist is the best class - HOWEVER we can all get it. So please do not nerf it. Then you will need to nerf so many other things.
Wand of Stars is the best counter to Elementalist class - so they even eachother out. Don’t nerf either.
IF anything needs to be nerfed it is Stellarix - way too powerful. Yes that has been said with many troops but this one does high damage to ALL troop AND loops.
Suggestion: Is it possible to implement that you can only have 1 all mana colors troop or weapon on a PvP defense team? So either you have Wand of Stars OR Stellarix OR Diamantina.
You are worried about that Kingdom restrictions should apply to weapons/class as well. Why have restrictions at all if you can bend the restrictions? You have weapon restrictions in Guild Events too so I really can’t see the problem when there are 10 regions - you have a choice.
I would really like and ask if it is possible to reset defense team stats, now that have made it working (more) as intended. The old stats are useless because it was random troops - winning a defense fight was pure luck. Maybe have a reset weekly and keep an overall
Naturally the A.I. is acting on the opponent’s behalf but, for clarity, are you advocating the balance be in favour of PvE (dumber) or PvP (a challenge)?
Or, perhaps you mean like the old PvP system where the A.I. would throttle itself based on relative team power?
How pvp is a challenge? All I do is use lep then Stella then see if can win or already won and move on retreating or not until I get enough vp.
This is exactly it.
Even if you can’t tell us any details, tell us that you’re listening! This is what’s making these newer discussions less hostile.
Just a friendly reminder that you can still set up a friendly defense. Go play until you meet your goal for the day, and then switch to 4 bombots/sacred treasure/firebomb/sacred cow/or whatever the lowest mana cost common troop is in a restricted area. Take your one loss and depart.
I was usually 3 firebombs and a dragonite gnome (also for the achievement). I must say the cow teams made me laugh, though.
THOR
That man is a bottomless pit of wisdom.
Enlighten me please, what that change is good for? There was no issue, PVP was FINALLY playable for mid game people, not only fun but also let you play some less strict teams and give a life to troops that cant easy loop, try not to loop, get rekt by 20 enemy stellarixes or beetrixes. Can’t even get the weekly stages cause I get looped to oblivion and wanna yell. Bring back earlier PVP please and let people have some fun. You cant just fix pvp and make it fun and then get all the fun away and call it an issue lol.
I’m not advocating for either. I’m saying that making it more of a challenge does not magically turn it into an actual PvP mode. You could code it so that merely opening the mode lights the player’s hair on fire, forecloses on their home, fires them from their job and smacks them 12 times in the face with a 2x4. It would still be just another PvE mode.
I’m fine with some modes being more challenging than others. I’m not ok with justifying the challenge by pretending that is what pvp means. I’m also not ok with messing up various other parts of the game in order to achieve “challenge” in pseudo-pvp.
I doubt tptb care what I’m ok with, soooooo… ![]()
It’s garbage now, I hate it. I’m in diamond league with a 12k team. I am constantly only able to fight 3 teams that are 21K. Only in central spire can I win 70%+ of my matches I used to be able to go into the silver mark regions, but I can’t win there anymore.
The blood frenzy regions are so bad. It seems like 90% of the teams have a hero with wand of stars and the class that will vine and freeze me on a 4 gem match. I get 1 shot with skull damage and plenty of enemies can wipe my whole team with one spell. Almost every team has a Zuul’Goth, Ctharrasque or both. A lot of teams have Irongut who seems like a 100% chance to devour. Enemies stats are wayyyy higher than mine and it’s almost impossible to loop them with the frozen status.
Nice job ruining a mode that I actually enjoyed.
This is really sad. I’m avoiding all PvP too. Seems everything is changing except the features we’ve asked for. Can’t set defenders, can’t use quick slots, etc. I’m in a top 50 guild and even our guild leader has stopped playing PvP.
he is! and puts it all out there for free
i feel that this point needs reiterated. PvP without hero was a fault. This is in the patch notes for 7.3 iirc. Them adding hero to the teams was always the intended way.