Ahoy, adventurers! We have some exciting new for you all…
We are releasing a change to the PVP scoring algorithm, which will largely benefit end game players!
Unfortunately, PVP victory points have been a bit low for our end gamers, due to the fact that our team scores don’t follow a linear scale of difficulty. Eg, a 12,000 versus 11,000 fight is harder than an 8,000 vs 7,000 fight.
To combat this, we have modified the scoring system to more accurately reflect the difficulty faced when fighting teams with a higher score! As players start to pull team scores above 10,000, their fights against similar scoring end-game players will begin to earn slightly more points. Once this releases we will be monitoring it closely in case we need to make any further tweaks or changes.
And when will it be (hopefully) releasing, you ask? … At our next weekly reset!!!
I’m excited about both of these things! The timing of announcements has always been really frustrating.
I think this was kind of Shimrra’s sentiment. We don’t know how it’s changing, and it could certainly get worse. There have been a lot of instances where the devs got us to cheer they were doing something, but they hid the “…but to increase this number, we have to decrease that number” discussion until it was already here.
That ties back to my timing comment and we’re still not there. We know to expect “something” but not what form it will take. If we knew that form… well we’d still bicker, but it’d feel better to know if this was a “give and take” change or purely an adjustment to PvP scores.
Since I’m interested in PvP fairness, I’m prepared to find out “everyone gets less PvP points now but the range is more flat”. The main thing that ticks me off is not “I have to fight 40 PvP matches to hit Rank 1” so much as “other people get to do it in 23 matches and I don’t have a way to do that”. I’d rather us both do 23, but if we both do 40 at least it’s still fair.
The only way I’d be angry is if it sorts out that endgamers still get significantly fewer points/rewards. That’d be a real strong indicator of “not listening at all”.
Exactly this. If it now takes everyone roughly the same number of 1/2/3-trophy battles to earn roughly the same number of points/hit Tier 1, I’ll be happy. Sure, I’d rather it go back to only requiring 27, but if 35 3-trophy wins is the new normal for everyone I’ll take it.
Also, this. This is why I (and others, though some have stated it more bluntly than I) are holding off on getting too swept up by hype at the announcement. History shows that rarely is anything given without also something being taken, so I think the sentiment is understandable.
In spite of that, I am still optimistic. Very optimistic, actually. This is one of the first announcements in a LONG time that has managed to get a knee-jerk “holy crap!” response from me and get me excited about an upcoming change. I’ll still stand by the term “cautiously optimistic” overall though, because I really, really don’t want this silver cloud to have a dark lining.
This 11,000ish team score player appreciates the change. I’m tired of seeing +10 / -15 loss matchups against meta teams in the “easy slot.” I’ve just been taking my chances on the +70 / -3 matchups against way stronger opponents and winning when I can.
The reason we’re mad is this 11,000ish team score player, when facing exactly the same teams as you, will only get about +43 / -3 from that “hard” slot because in the grand scheme there are no players left who are “way stronger” than I am.