By allowing player-made defences, instead of forcing the “attack team is your defence team” concept. Old PvP was more varied, because people set up many different defences. If I didn’t want to fight goblins / Bee / doomed weapons / Zuul / Stella / whatever I didn’t want to fight - I could pick other options, because they were there. Now the options are much more limited; outside central spire - you barely see anything but the current meta. I can’t blame people for using them, but I just don’t want to fight them over, and over, and over again. And no, changing out one troop isn’t a new team, it’s just a variety of the same team.
There’s an easy answer to that: changing teams out is exhausting in the current state of PvP - no direct access to player’s team slots coupled with an on-and-off pasting bug & having to re-create teams by hand - results in people just picking the best they have and just roll with it.
Re:casual
Casual was a great place to just zen out when gemming - no millions of annoying pop-ups (explore, I’m looking at you), relatively easy, you picked a reliable team and off you went to enjoy what match-3 games are about - matching gems and enjoying the wins. I really miss that.
Leprechaun? Sure, you’re probably correct on that one.
The weapon in question? I guess the majority of players probably have that as well, because Nexus certainly comes around often enough for it to be available in the Soulforge on a semi-regular basis.
But the three mythics you’ve named? Please, please don’t conflate the community that’s active on these message boards with some notion that they’re a representative cross-section of the entire player base. Because they’re not. And I’d bet you dollars to donuts that a huge percentage of the actual player base are ultra-casuals who don’t play very much at all and have “more hole than cheese” in their collections.
What you see on these boards are largely players who are very active, who sink a lot of time and effort (and often money) into the game and complete huge percentages of the content on a regular basis. What you don’t see on these boards are people who play a handful of matches while riding an Uber to their job if they don’t feel like watching TikTok videos and probably accumulate less in a month (or six) than a lot of high-end guilds require of their members in a week.
Thanks for following up on this. Hope we get an update about when the change is actually going to go live.
As many people have pointed out, there was no reason the pathfinder couldn’t have received a temporary measure while you figured out how to rebalance Journey events. Instead, the nerf was dumped on us, and we’re getting temporary measures in Journey trying to figure out how to make it viable, which is way more frustrating.
Totally agree. Shame we’ve had changes that do just that, and haven’t been reverted when it was pointed out. Like, taking away player ability to set defense teams.
Taking this as a definition, and reading into your implication that you want to avoid “punishing situations”, can you explain why Journey is still WAY, WAY over in the Punishing side of the scale you’re using here?
Or why the dragon eggs are 100% punishing? and 0% challenging? And we’ve waited 2 years for a fix that is still somewhere on the list but never a priority (according to what’s been stated)? By your definition, this should be a way bigger priority than PvP, which is occasionally Punishing, right?
So, you made PvP a priority and that’s why it’s a priority… ? The decision was made to ignore bugs and Punishing game modes and other issues and make the next few updates all about new PvP modes, but that wasn’t necessary. It was a choice that many players would strongly advise against, except they were ignored.
I’m interested to know what percentage of players are affected by Journey being broken? Or dragon eggs being unfair? Or any number of other issues that players regularly point out because we’re ALL affected by them and want them fixed. Seems like more than 50%, to me.
Just curious where players would put certain game modes, on the Punishing/Challenging scale, as defined here. Obviously Journey events are way over to the left. What others would go with them? And where would you put other modes?
So basically the same people who probably dont need those troops or have to worry about Stellarix and Wand of stars since they’re not on long enough to level up to reach those player levels to actually fight them in pvp
That being said, I have to wonder how many those casuals you’ve mentioned actually exist. I’m sure some do, but the player base has clearly stagnated in the upper end and there is clear signs of player base loss in the last few years. How many of those casuals are actually sticking around that could be doing the same thing in a lot of other games instead?
I don’t doubt it, but I also don’t think there’s as many as you think there might be.
Tho it is from Nexus Wand of Stars is obtained thru earning The Lovers tarot card not as a forgeable Kingdom of the Week weapon.
Zuul is craftable by Power Orbs.
Takshaka & The Gray King are obtainable thru Glory, Gem, Guild & VIP chests, Event chests when their particular Kingdom rolls around, or craftable in the Soulforge randomly once per cycle.
I agree with bringing defense teams back, too. Like I said here…
Not being able to set specific defenses makes the entire idea of the pvp mode sillier than it already was. Like, not only are we fighting AI instead of a player, we are using “swords” as “shields,” as it were.
Interesting. Well I hope they find a way to bring it back for you. I would love just having time to zen out in GoW. I can’t even remember the last time I did that. I know I used to love to play the old arena (before they ruined it by removing the weapons) for hours, for no reason. I probably had some other fun stuff, after that, before they started cramming the game with more stuff to do.
Thank you, but this is just a bandaid covering up the many cuts, scrapes and bruises you guys put in pvp.
•Give us back casual pvp so that we can raise class levels faster and try to get pet gnomes easier.
•Fix the monolith glitch that gives us only 4 exp in pvp regions once we activate them. This is ridiculous, and if the monoliths gave us gold marks, it would have been fixed ASAP.
•Place indicators for gold marks on the world map in place of the orange lanterns so that players are not confused.
•Implement a win streak bonus (maybe 50% more VP?) to encourage different tactical strategies that reward more careful decisions.
•Give other alliances half the gold mark bonus that the top alliance receives for winning citadel battles so that they at least get something instead of just the 40% extra stats.
There is a lot to go through, but this is part of my thought process. I’m not saying my ideas are ideal, just that the current pvp is too luck based and confusing for me, and we need to turn the ship around in another direction…
One more argument for restoring casual in some shape or form: by taking away casual PvP, required class levelling time for many players got doubled (explore gives only 1 class XP, while PvP gives 2). With PvP being so difficult now, players who are still growing their account are crippled and forced to slow down - either by going to explore or facing a higher percentage of losses (especially if a player doesn’t yet have the key counters).
THIS. Attack teams used on defense turn the battles into fighting fire with fire - and it has no chance to work! I guess, in theory, it was supposed to work like this: 99% players use meta team on attack, so the enemies are nearly identical. So players have to start using counters - but then these counters become the 99% enemies we are seeing. So players switch to using counters to these counters - and the enemies change again - I guess it was supposed to actually break the meta. But as we can see - this doesn’t work; it only made the meta teams more visible and the subsequent steps (where people keep adjusting to the current meta and thus enemies offered change) beyond the first one just don’t happen.
I would stand behind this idea, but only after we get access to more team slots / we are given a way to pick teams without having to re-create them every single time. Otherwise it will be just dead content/concept.
Agree - nerfing is not the way to go. Many other teams also loop like crazy - Queen Beetrix as well as Takshaka for example. It is because the AI has this crazy ability to loop which we do not have in our attack.
Thank you for the new change. Why can this not be permanent? It works fine.
It brings back the old issue that high level players now once again have to play twice as much to compete with much lower level players for leaderboard spots. I wonder why battles can’t have fixed VP as “temporary measure”, e.g. 35 for the leftmost battle, 50 for the center battle, 65 for the rightmost battle.
You can’t have your cake and eat it. Easier battles definitely means people will have to do more battles now - heck the No 1 guy in my League Board literally doubled his 60 000 VP in just the last couple of hours!
Agree that it is not fair for players over Lvl 2000 to never get any high VP battles to choose. Apparently they only get 3 low level battles to choose from.
But you can at least give everybody a similar cake, not penalize those around longer by only handing them a small slice instead. A level 1500 player doesn’t need twice as long to beat a dumbed down level 2000 player team to warrant double scores. And it gets even more absurd the higher in levels you go.