Punishing Journey nerf incoming

I’ll second that. Have been following other streamers in B1 and have been in B1 myself before. Journey troops were never a problem for my guilds. Empowered converters and Book defenses make me plan a PvP fight way more than a journey troops ever would. But that’s me.

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Books are also not as common as they used to be in B1 PC Mobile. :upside_down_face:

Also very interesting. Wish I could use our nice tools to have a look at all your enemy encounters (and ours). I could probably scroll through some channels but that’s work. :rofl:

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Pc/Mobile B1 for as long as pathfinders been available.

Odd war in B2.

I had 1 battle vs Seekra and 2 vs Todd last GW. We also don’t get as many book teams as it used to be every team was a book team except odd time on yellow.

Sir Aluin appeared on blue last GW too.

We won’t see them again.

We get way more skull teams these days.

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This rebalancing breaks a previous rebalancing does it not? We already had a rebalance for shiny pets. This now unbalances it yet again.

What about faction delving? For those that used a troop with a nerf, the underworld is now changed to be more difficult. Especially for low and mid level players.

Shiny keys become harder to reach.

I’m just glad I’ve already done the 20k miles achievement, 40something thousand faction points, shiny troop achievements, and shiny pet achievements. Because if I had none of those, this severely impacts that. Yet the nerf is meant to “balance” events. Seems little thought was placed in other modes these troops can be used. With Helcrag Trials, Chalcy is a forced troop. So that’s unbalanced and you can’t just swap her out.

Again, these changes don’t affect me too much, but what a nightmare for low and mid level players.

Also RIP those that used orbs for upgrading. Enjoy the base resource refund.

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We need a new buff for Journey.

I don’t lament the loss of easy power, those things were way overtuned, BUT Journey events are hard enough with the previous pathfinders, now they will be excruciatingly tedious.

Maybe a Journey medal perhaps?
Or some buff that only applies to pathfinders during the event?

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Oh, regarding these… If you want to purchase a small portion of items you need to pay like $50 or more. Now check what $50 can get you on Steam or GOG. I’m not paying anything in GoW because these prices are exorbitant. But I’m watching the ads here (insert “It’s something” meme).
After all: there is no 3D graphics and multi million dollar budget involved here, so hold on with the extra payments of tens if not hundreds of dollars.

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It’s ok, the people denying that the pathfinders are everywhere , taking over like a virus.

Are the ones that NEED them back.

You’ll never get acknowledgement from them

We’re both guild leaders in the same alliance. Sharing observations is totally normal for us.

You’re still not getting the issue and I doubt you ever will. You clearly don’t care to even try to understand what people are mostly complaining about, the scoring issue. Why is that so hard to comprehend? Are you stuck in some very dark place or something?

Don’t bother answering, it will be some more nonsense about how we’re all clearly the stupid ones that don’t know how to play. I’m not going to read it. Though feel free to waste your time. :wink:

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why are you assuming its just people that used them outside of journey that are finding this an issue. The issue i have is playing journey in 10 turns or less. for the record reams that require no thought bore me. they were nice for beginners but at the beginning you really should focus on making proper teams any way as looping isnt always an option.

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A long, long time ago in a galaxy far, far away – okay, it was the 1990s – I was an admin for a Multi User Dungeon and one of my repsonsibilities was to have significant input into a re-balancing process for various gameplay elements such as certain enemies and a lot of the item catalog. (MUDs were about as advanced as the internet and that day’s technology had gotten at the time; stuff like World of Warcraft wasn’t even a glimmer in its’ parental’s eyes.) So I have some sympathy/empathy for all sides of the process being discussed here because I’ve been through something like it before, both for the players complaining in this thread and the admins who are getting savaged.

Tweaking things to try and keep things in some semblance of balance is a scenario that never makes anybody happy. The people taking advantage of the inefficiencies and inequalities that were already in existence never want to see their crutches nerf’ed. The people trying to fix the balance seldom get thanked; they only catch the slings and arrows of an ungrateful public. And for the large number of players who don’t give a rip one way or another, they become the rather large, rather silent majority and they “don’t count” in this discussion because they don’t offer much input into it. Squeaky wheels get the grease, after all.

But it is a necessary process for the overall health of the game. Yes, it would have been better had the developers recognised the problems they were creating when Chalcedony was first released, let alone all her cloned-ish brethren. And some of us spoke up at the time and warned them of such. Communication between the players and the developers, even through intermediaries such as the forum mods who occasionally speak up here isn’t what it should be.

But it’s still better that the developers make ex post facto changes than to leave a bad situation to linger.

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Anyone else feels like the refunds should happen to elite levels medal upgrades too, on pathfinder troops? Refunds for traitstones and souls are so insignificant compared to those who have heavily invested into highest elite tiers

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yes i forgot about those too… i have to try something
before downgrade


after

still gold elite, but no traits

this can be abused to farm trait stones too use an orb refund collect form mail, repeat

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The few of us who cared about game balance were far outweighed by those who were excited at the new OP toy. It sucks that the short term took priority. Now the devs have to eat this criticism. The fact that so many are screaming is further proof of how OP they were. Everyone used them to a game breaking extent.

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i think i missed a key point in my screenshots above, i wasn’t to outline the refund could be exploited but the gold elite remains despite not being L20 nor having traits. but the fact you can refund over and over can be exploited for celestial traitstones by using an orb and refunding.

You haven’t read most of the actual complaints, have you?

I’ve been using Egris in the new restrictive PvP. And only that one. None of the others anywhere else.

I can make something new but thet doesn’t change the fact that they did a bait and switch and took people’s resources, both ingame and irl ones, and left them with completely useless troops.

It also doesn’t change the fact that we now have a second event with effectively a three troop team because we need to take a useless troop/weapon along.

And the scoring in journey punishes you for not having a looper.

They were not game breaking troops. Annoying at times if your enemy had them but that’s it.

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The fact I keep coming back to is if these troops were so OP, every guild in high bracket Guild Wars would’ve been filled with nothing but these teams. I’ve been in high brackets and watched many in high bracket and talked to many in high brackets - there was nothing game breaking nor was there a stark overpresence of these troops. At most I’d see the teams maybe twice or a few times in a week. Personally I declined to use them because there were better or more useful options. There were much worse teams in high bracket than journey troops.

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Hot take: pathfinder troops weren’t any more powerful or better at looping than other troops that do the same thing. The reason people dislike them is because they are weak.

Hear me out, most people keep pointing to teams like the doom books, which can finish you off in a turn or two, whereas a pathfinder team needs dozens of turns to do the same thing. So, instead of losing the fight in 30 seconds or so, you have to sit and watch for like 4 minutes, hoping the computer gives you a chance to counter, and THEN you lose. The journey team is less likely to loop you to death, especially in modes where the AI uses it badly, and you can get a turn every now and then, during which you can fight back. If the pathfinder troops were more powerful, they’d loop a few times and wipe you out, but instead they need to loop loads to take down a powerful team. That’s why they’re mainly good for journey events, where you go up against powerful enemies and looping is needed for your weaker team to win in less than 10 turns.
Players who go up against pathfinder teams are usually annoyed by how weak the pathfinder is, and how long it takes for them to win. Much like players doing journey events are annoyed by how weak pathfinder troops are, because it makes the event a slog. And now they don’t loop, it makes the slog longer and more dangerous.

So, given that there whole gimmick was low damage + high chance of looping, why haven’t they had their damage increased to balance out the lowering of their loop chances? I get that they needed to be low damage before, but now they can’t loop, and you’re only going to cast them once or twice, shouldn’t they be high damage troops to fit the new role?

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These troops were used extensively in Guild Wars. Not to the exclusion of all others, but quite a lot. They were more useful on offense than defense, so you didn’t see them a lot in defensive teams, but they were used quite a bit. In particular I had one on my purple attack team.

Yes, these guys were too effective at looping and needed a bit of a nerf. I would argue raising their mana cost and reducing the base gem creation were both steos too far; reducing the boost to 2 instead of 3 was good enough. In fact for balance I’d have kept mana cost the same, increased the base gems by 1, and reduced the boost by 1.

The bigger issue is that journey is broken. These loopers always had a major problem at high levels, which is that you could win with looping but it took forever, resulting in not only wasted time but lost miles. Not cool. That issue remains, only now the journey captain offers no value toward winning.

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you lost no miles for looping, it is about turns, not actions

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