That doesn’t jive with my experience with the journey event. I was definitely losing a lot of miles on higher levels.
But heck, I could be wrong. The loss of miles is still a problem considering the enemies scale way beyond your team’s ability to keep up. There should be a “par” number of turns that scales linearly with the level.
Yea, its always been turns after 10 lose miles, but making a 4-match and other things that say “get an extra turn” are actually just extra actions. I believe guild wars scoring is based on actions, but journey is for sure turns, and looping keeps you on the same turn. The penalty also maxes out at some point. Also, agreed, a par turn count that increases with levels would be nice, but even easier would be to just remove this penalty as it is the reason that pathfinders as we know them were created in the first place. Any team that does not have access to a loop or an insta-kill of some kind will, at some point, start losing miles.
The scoring for the first ever Journey event was fouled up; you lost points there for actions as opposed to turns.
At its’ core, the eternal-looping Pathfinder was the “solution” to the scoring issues generated from taking too many turns. And like many things, the solution to one problem was the source of the next.
The proper solution should never have been the eternally looping Pathfinder. The solution should be to amend the scoring rules so that there’s no penalty for “taking too long”.
If the developers then wanted to inhibit massive leaderboard ties, add in a random scoring mechanism like the ones we see in some World Events where there’s randomly a scoring bonus. Then write the Pathfinder troops and their spells to be somewhat useful without the immense risk of a catastrophe like they are now.
I believe many (but not all) of these complaints would go away if only the scoring wasn’t slanted towards having to blitz through matches to achieve the “best” scores. There would be a lot of viable teams for most type/color restrictions if the aim was simply to defeat everything, even if you had to carry a largely-useless Pathfinder in one of the slots. It might not be easy, but it would probably reduce the stress on the players.
All the looper issues aside, tying the score multiplier to ascension of troop, not just dmg bonus like raid and invasion, and gating ANY score bonus at all behind 12 arcane traitstones, regardless of ascension, is pretty unfriendly to the new player experience too. If we are so worried about new players being able to meaningfully participate in things …
This is a good shout, and nmight’ve been a more acceptable way to nerf then but I still don’t buy the people complaining about them in Guild Wars and do believe they’re just more noticeable because of how much longer they take due to their low damage.
The point of almost every team in GoW is to loop/not give the enemy a chance to power up/attack - especially at higher levels where skull damage is especially punishing.
A Centauragon / Zuull team can take you out without giving you a turn, just it’ll be over in 30 seconds rather than 3 or 4 minutes, same with Irongut combos etc. At higher levels your plan your defense accordingly.
you know now silence will fall on this, at this point it is what it is. im moving on. my guild has decided to make the event a “do what you want” suits me… if they fix it great if not then ah well
This event is full misery. Personally I have never had problems with opposing pathfinders. I can always overcome them with a good team.
That said I don’t care if you nerfed them or they won’t come back.
What I do care about:
The compensation is ridiculously paltry and insulting.
The journey event, which has always been broken, is a full misery. The AI gets way OP long before point requirements are met which results in point curtailment and horrendously unbalanced fights.
You either know you were not fixing it and you don’t care (probably) or you don’t understand your own game.
My guild - 30 strong contributing members all hate Journey already. The current version is an unplayable mess.
I feel like every time the devs make a change it aggravates my team and I have to rebuilt. Maybe do something nice for a change. The last nice thing was GAP and you nerfed that in the same weekend it launched. And again the next time. But you can’t fix this Journey mid-week? That’s total BS.
I sometimes think THIS is what made the Pathfinder looping teams feel bad – the fact that you don’t lose fast enough compared to other top-tier looping teams.
At least with the Pathfinder troops you could see what was happening.
There have been a few instances when my entire team has vanished whilst I’m clicking on a the next spell I want to cast and I’m left thinking “WTF just happened…?”
Ah! That explains why I remember it differently, then. Although I think it might’ve been more than just the first journey that was broken in that way.
My problem with the journey is that the enemies scale way too quickly. I had to wait on journey battles and put off a bunch until late in the weekend, and even with 30+ sigils remaining the enemies have now scaled to a ridiculous degree where it takes too long to get rid of them.
Troop scaling in the journey is just straight-up bad. It needs to be nerfed, especially since the loopers themselves have been nerfed, so it doesn’t take forever to get through all the battles.
Everyone should just skip journey at all. Or at least don’t buy stuff anything anymore and just go for the free sigils. Since pathfinders are worthless now, nobody needs to have them in time anyway. They will be In chests eventually.