Punishing Journey nerf incoming

Shhh… :shushing_face:

I can’t spill everything out in one forum post. I’m thirsty for YT views. :rofl:

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What is your Youtube channel?

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Until the forum post is up, pathfinder changes announced:

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ughhh, the ~10% nerf to journey levels is not nearly enough to counter the fact that we will be losing up to 50% of the miles at the later stages still. The mode still has the negative scaling of the farther you go the less points you are likely to earn, and unless that changes, the pathfinder changes will make this game mode abysmal to play. This probably makes journey tier 5+ required now, as opposed to the tier 4/5 it was previously. Hopefully they continue to look at the mode and make it more bearable, but its not looking good as of now.

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It’s basically useless, it just means that you reach the point where you always lose up to 50% of your miles a few battles later.

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for sure, and i didnt even mention: changing the previous journey troops means that newer players no longer have a tool that lets them accomplish higher level things easily, so that kind of sucks in general for them. Puts a lot more emphasis back to zuul’goth as a target for newer players. Also, the vulpacea epic trials is going to SUCK now, it was bad enough only having 3 wargare with the op journey troop, now its gonna be so much worse.

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tbh, i’m not sure if pathfinders are usable now for journey, better stick them into last slot and create other teams, if possible :person_shrugging:

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they are absolutely more of a risk than is worth using now. making 10 gems leaves your opponent a favorable board way more often than it gives you an extra turn. So the troops will literally not even fulfill their only purpose anymore.

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What is the required tier for the new troop in journey? Tier 2? Tier 3? Not going above that anymore. Especially after this vault event was a no show already with 0 GaPs for me after 100s of errors, crashes or complete shutdowns of the whole game for hours since Friday …

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There was a time when King Gobtruffle was of equivalent performance to Queen Beetrix in terms of looping performance. The devs need only look at these two troops to see what impacts a couple created gems and mana can have on a troop nerf. Next week could be a lot of fun.

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Alternately, you could stick them in front as a damage sponge for the start of battles and then have a summoner prepared to replace it with something (potentially) useful as soon as it takes a punch for you.

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Newer players.

Should earn the right, to compete at higher levels anyway.

It’s why 12 year olds don’t play for the green bay Packers.

You have to grow 1st :joy:

The Green Bay Packers also had to earn their place in the Laser Ninja Dragon League. That’s fair but also completely unrelated.

Still more fun than upcoming journey events …

Yes and PvP is gonna rock to .

No more silly people with there silly teams :joy::joy:

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Nerf was long overdue. Those troops were overpowered. I will miss their easy looping though. But increasing their base mana cost seems too much.

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It seems that they decided to bury the game, Sad so …
Every update just another nail in game coffin tab

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I feel like its too heavy handed they should have kept the cost the same and made the spell weaker or kep the spell the same and made the cost higher not both at the same time, i dont have much time to play this game and these journey troops were very useful outside of journey too and now they made journey unplayable at high levels when they keep nerfing the journey troops it just becomes another dead troop type not like 90% of the troops in this game are

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Actually, there’s a simple way to make the spell much more useful for Journey. Remove the gem creation part entirely. That way it could at least be used for tickle damage at higher Journey levels, instead of doing tickle damage and committing mass suicide.

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Let me share my point of view here. To make a long story short: this nerf is bad, stupid, unnecessary and has only one great point about it: I’m going to significantly save my time by playing the game 80% less than I used to. Thank you devs!

Longer story? Game requires horrific amount of grinding. Usually after several matches there are some petty rewards. So you have to play enormous amount of time to get only a tiny little bit of the content.
But that was kinda ok; after all, the game could be free and it’s addictively-enjoying. However some matches, even played with the Generators (so Egris, Todd, Seekra, Ailuin, Chalcedony, Hippolita & Arborius), take a while to complete. Having the generators, shorten the repetitive and boring matches by fair amount of time.
After nerf, these matches are still easy, however they are now unnecessarily time consuming. I know - maybe only few seconds here, and few seconds there. But multiply that by thousands, and you will see the outcome. (e.g.: last week in PvP I played about 400 matches to get to the ruby league. Even with Egris I’ve spent several hours).
The generators could be boring in a way, but they make the game easier, and especially with the lower levels, can give any chances of winning against really tough enemies.

Some of you were saying, that all PvP battles have them? Nonsense, maybe 20%, probably less. Especially after last league changes, with the regions etc. Now I’d say they are 1-2% if not less in PvP.
Moreover: you can freeze them and they are hopeless, you can web them and their damage output becomes pathetic, you can drain their mana and they won’t work.

Without the Generators even the dungeon runs (at higher levels, like 200) become annoying and it can take few trials to beat one; especially after stepping into a trap.

You want some challenging fun? There is the Arena: all have the same level, no OP units, you need to think more, go ahead.
But why are the devs spoiling the game for the other modes?
They nerfed these units, but anything was given in return? N o t h i n g.
Thanks for that, wish you all a nasty papercut…

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