[PREVIEW] 5.0.0 Update Breakdown and Discussion

My understanding is that these powers are meant to expire with the end of each campaign. The idea (from my viewpoint) is that this allows the devs to temporarily give players unusual or even superhuman abilities. For example, a minor power might be granted early in the campaign, but it something potentially borderline gamebreaking might only be available on the final week of the campaign only. In that way, the devs can spice things up by granting differing powers and superpowers on each campaign without allowing gamebreaking stuff to exist for more than a few days.

Folks like myself, Lorien, Smash, Grundulum, Redi, and the other beta testers are out here trying to fill in the holes (as best as we can, as much as we are allowed to) on missing information.

We can’t guarantee in any way if what say is 100% accurate when the patch goes live this coming week. The devs are very careful to only show us the minimum amount of information needed to conduct whatever testing needs to be done.

Does it suck that we have to act like this to tell the forum things and act like “look what we know and you don’t?” Without a doubt, it sucks. But, without being able to directly give reports to the forums on what happened in beta, there’s no way to avoid this perspective from occurring. We are walking a tightrope on “the line that shall not be crossed” by even trying to provide insights that weren’t discussed on stream by Salty.

For me, and possibly others, we do this because we believe that you should know these things and not be completely blindsided. I’m thankful Salty tolerates us doing this, as long as we are not too specific about things that may or may not occur in the final version of the patch.

Well… umm… it’s possible, maybe? The sky’s the limit on what they could up with regarding with Artifact powers. If a campaign ever focused on gnolls in the future, it could happen. That would probably require new coding that doesn’t exist yet to override card abilities, so I’m not sure the devs would want to invest the effort in that.

Maybe, it might be easier to code a power to allow for second attack that is guaranteed to hit original target (which would grant double damage on the original target if the first attack didn’t miss)?

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But this is a pure faction 500 fix, as you can use the artifact bonuses to help with your pure faction run, it seems.

Again, without going into full speculation/wishful thinking and without ANY hint, like you just gave, not going blindsided in such situations is impossible. It’s like you expecting a person who was born blind to grasp the concept of the color green.

You probably laugh like this everytime you do this “I know something you don’t know”-thing:

:stuck_out_tongue:

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So this is

a) a Spoilers thread – and sure, that doesn’t mean we can just spill all the beta beans, but I don’t think it limits us to stuff that was previewed on stream, and

b) already openly disclosed in the OP. As far as I can see, no need for “If I told you, I’d have to [set an annoying defence in PvP]” ¯_(ツ)_/¯

I apologize if this was clarified somewhere but there’s so much in these threads to go through. Has it been said anywhere whether the artifact bonuses expire immediately upon reset at the end of the 11th week of the campaign or does it expire at the reset that begins the new campaign?

Obviously the difference is whether we get the bonuses for the tower of doom week between the 2 campaigns or if that’s a week of no bonuses instead.

If the former, that kind of sucks not being able to take advantage of the last few bonuses for more than 2-3 days before expiration. If the latter, that would certainly be worth pushing to finish them to benefit for at least a week.

@Saltypatra any chance you can shed some light on this? And if the answer is “immediately expires” any chance you can let the team know that stinks and they should consider giving us the extra ToD week of bonus? :wink:

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+5 to Vanyel. I don’t know how many votes the rest of you get, but consider parting with at least one!

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Well, if you’re going to go there

You go full Shantotto and accept nothing less.

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any possibility that the pet will come to F2P? (not expecting it immediately available, maybe in 3 or 6 months time, for gems)

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If you break the game, they will just ‘fix’ it again like they did with 4.7’s Elite Tasks. No offense meant, and thank you for keeping this game free to play for the rest of us.

I’d wager your Guild still completes more weekly LT’s after that update than my Guild did in all of 2019. As long as everybody has fun, what does it matter?

Thanks again.

It is a cosmetic pet so it shouldnt effect anything really but we might see it on a cosmetic pet weekend if enough people ask for it.

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And spent a tremendous more amount of fun.
Is Krystara ran on socialism?

Why does everyones fun have to be equal?

Pure Faction teams are not fun for me. Taking away from my guild and spending gold selfishly on my own hoards is not fun for me.
What fixes that? HIGHER STATS from campaigns so that the gap between level 500 and level 20 shrinks a bit. I mean just say that out loud. We are expected to use the same 4 troops as the AI (though we can lower our stats by not using 4 Unique troops) but we are capped at level 20 (unless we upgrade our hoard) against level 500. Not fun.

To be clear to those on the witch hunt council. They shouldn’t raise stats higher until they are able to seperate GW from this universal buff. If they can seperate it from training battles then it’s possible to seperate it from GW. Just requires time and money.
Well sounds like a great thing for all the “revenue” from the last year to go towards. And while they are at it. Rebuild GW with actually competent reliable code.

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One our members just got Vash’Dagon. As far as I know he’s still bugged. Lots of work to be done.

I’m not a fan of socialism. If your guild has fun doing LT, that is great. I wasn’t a fan of farming gold, or Raid, or Invasion, so I found a guild that didn’t focus on those things, and now I have fun again. Once every four weeks. Allegedly.

I was just saying, if you break the game, they will find a way to “fix” it again, which will keep them from actually fixing the game.

Yeah, they could take the arifacts out of GW, just like they could fix Watery and Carved on Doomed Weapons. But how long would it take them to do that? I doubt it would be Soon.

I don’t believe it does. I have fun at times, and hope you do as well. If you have more fun, I won’t be jealous, because I know you’ll help keep the game free for me. I was, and still am, against the 4.7 Elite Tasks not because the changes hurt me, but because they pissed off the Elite guilds. But I couldn’t protest that change with my wallet, because I’m not a ViP. Yet. Soon.

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It was probably something more subtle. Like draining 1 mana from all opponent troops at the start of your turn or allowing poison to stack.

I wish there would be some official beta recap that sheds a bit more light on what is going on behind the scenes. Sort of a shout out to appreciate the effort the beta testers are putting in, might also help to counter the impression the devs are only twiddling thumbs all day.

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It’d more likely be an existing function, rather than a new one - especially given that we see nothing in the files about “x stacks of poison”

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This is what it includes (stole from comment above)

Traits = troops bonus’s
Affixes = Weapons bonus’s

As in, thats where they are found, they would apply to all members of the team

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Interesting.

Well you would assume since stats apply to all members lol

And they would not only apply to all members, they would also apply to each member? Like exploding a random gem on every 4+ match, for each team member?

This would seem OP.

Would def warrant more testing and some re-balancing for sure

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