All random and targeted abilities of an enemy troop target this character first. Multiple Taunters on a team are targeted randomly.
Y’know that really annoying character everyone wants to see dead? It’s this one. You’re not even that happy he’s on your team, but at least he’ll keep someone more valuable alive for at least one round. Maybe.
Taunt is a combination of inverting Stealth and giving every other troop Submerge. Sort of. Doesn’t have any effect on abilities that affect every character.
That’s a good idea, but a bit ambiguous. Try this variant:
All skull damage applied to this troop affects the next troop below it instead.
This ability is very constrained, with a clear damage type and target, and very little “juggling” involved. Messing with slot order will likely create nightmares for both the developers and players. They’re especially not going to give discrete player control over slot order mid game.