I’ve got an idea to add new trait that would make some troops more tanky.
It would be something like reverse Stealthy - as this trait causes that we can’t target that troop with a spell.
My idea is to add a trait that would force enemy to hit THAT exact troop with it’s spell instead of what he initially targeted. The name could be for example Lure or Protector or Derision (I am playing Dragon Age recently and Warriors have this skill and it lures foes to attack him instead of other teammates)
This trait could appear in different percentage of possibillity to trigger. For example some potential mythic troop could have this trait with 100% chance to trigger, super tanky, need lots of life/armor. Legendary with 80%, Epic 60%, Ultra Rare 40%.
Thats all, tell me what you think