I agree. It seems the server issue is getting worse and worse. Took 20 minutes to finish the first floor of the new faction. I have zero issues with any other game. There really is no reason for continued server issues. It happens on vault weekends, new factions, reset Mondays and I’m even getting it on Tuesdays now.
They may not have more servers to turn on. They may have chosen to budget to have adequate server levels for most play and not to invest in server capacity for peak usage.
I don’t like it, either, but I understand the decision and can defend it to some degree. The money may simply not be there, or the need for that extra capacity may not happen frequently enough for the developers to make that decision. Especially for a F2P title where a large chunk of the player base probably doesn’t give anything at all.
This all doesn’t necessarily make this “right”, but it’s a different story from the other point of view.
I haven’t had much of a chance to play around with a “pure faction” team just yet; I was about to start a run (potionless) at Level 100 to get a feel for it when my dispatcher called with work for me. But here are my baseline thoughts:
There is no damage mitigation for these troops. At all.
There are no summoners and virtually no healing. You’ll probably tank with a Lava Scorpion, and he can provide himself some armor with his spell, but probably not much compared to the amount of damage enemies can dish out. Especially against a Level 500 team in a “mirror match” at the Boss chamber.
The quickest route to the Boss chamber requires you to fight through a Tier V. Your alternatives are to fight through three battles in the middle, either II-II-III, or IV-boon-boon with those boons being completely random.
The last two delves I’ve completed to 2500 renown are Indrajit’s Palace (last week) and The Dark Pits (during the last Tower of Doom week). Like the former, Fire Rift is a “damage carnival” where it’s pretty much an offensive slugfest. Indrajit’s Palace gave you some “damage accelerants” between the tank unit being able to amp his attack and two units having Pyromania; The Dark Pits gave you some “damage accelerants” through the liberal use of status effects and the Hex Rat being able to inflict double damage under particular (but easy-to-arrange) conditions. Also, one of the “strategies” to beating The Dark Pits was to avoid the Tier V (and usually the Tier IV) room and to take the long route around the outside through a bunch of Tier II and Tier III rooms.
Fire Rift doesn’t have those “accelerants”, so to me this devolves into a slugfest. And it might be a reasonable suggestion to go through the longer II-II-III path because it’s likely to be “easier” with those enemies being lower level with lower stats.
But I also think doing this delve with a faction team is going to come down to having the raw stats to duke it out with the opposition team. If you’re too badly out-statted, you’ll probably need too much luck to survive high-level rooms intact. Probably not “statistical parity” given the inherent advantages a thinking human player has over the AI, but also not something that’s likely to be done at low hoard numbers.
I was at Hoard 166 (plus Kingdom Power Level 15) when I beat Indrajit. I suspect that’s probably the minimum level for Fire Rift and maybe higher. Not quite as high as the 259 (plus Kingdom Power Level 15) that I needed for Dark Pits, but I suspect it’s going to take a very healthy number.
But it’s also one I won’t even attempt potionless/pure faction for a while. I don’t believe I want that particular aggravation, nor do I presently have need for the faction pet to reach mythic status for Kingdom Stars. (That last has influenced my decisions for which faction I try to push to 2500 renown in the past, as to remove an obstruction to kingdom progression.)
This delve was super easy.Also nice that it is just 3 fights Whilst getting to 500 with a non faction team I did faction at 200 and 400 to get the pets buff.
Basically just keep spamming Magma Dragon.
Got the 500 faction on the first try.
As someone who always goes directly to boss room, I must be doing something wrong: I need 9x Tier VII (once may have done it with 8x) to have enough sigils to reach 500 on day one of 3-room factions, with no lost battles/valravens