Some intel I wouldn’t mind seeing:
- Some numerical data on xp. How much do we need to level up? How much do we earn from a battle or quest? How are the values determined at all?
- An ingame way to see what stats will increase when leveling up a troop and/or what the max will be
- Some indicator which values on a spell are affected by magic level (and maybe how). “Create 5 green gems and gain 3 attack” Which will raise with magic? The attack or the gems or both? Maybe give the affected numbers a different color than the rest of the text?
Despite my heaps of criticism I do like this game, that’s why I’m here asking for improvements.
If I didn’t like it I would walk way and not bother