Level requirement for Warlords 1 to 4 should be the same


#1

I’ll make this into its own post as I think it keeps getting swamped by all the other issues cropping up.
I am a lvl 140 player and have invested in a team that could handle challenges on Warlord IV, which is where my (current) soul-grind is taking place. Now that 1.0.9 has introduced level requirements for the different difficulties, my soul grind is forcefully replaced by a level grind - almost certainly not the intention.
I cannot imagine there’ll be that much difference between level 100 and anything higher, just more (ie different) teams fully setup. But at 100 you can easily have gotten one or a few legendaries and built one or two teams that are strong enough to do Warlord IV on.


#2

Agreed. By level 100 folks are informed and committed enough that it shouldn’t matter. It seems like an “early game” problem was fixed with an overly-broad adjustment.


#3

@Sirrian, @Nimhain: Any response to this issue?


#4

We’ve been reviewing the feedback from players, and also been reviewing data from 1.0.8.

We’re going to drop the requirements to 50,75,100,125,150 instead of 50,100,150,200,250
That will be going live in a couple of hours

Although the good folks on this forum are certainly well-enough informed to make good decisions about what difficulty to play on, we DO need to protect some of our more casual players, because we have previously noticed a pattern where some players turn it up all the way, get discouraged and leave. I think 25-level increments might be sufficient to give them enough time to experiment, incrementally, while allowing existing players access to the difficulties they want.


#5

Cheers!
Requiring level 150 for the max difficulty is reasonable, those 10 levels I’ll get doing the new quests and stuff :wink: