Lets talk about the Orbweaver class

Some more thoughts on proposed solutions:

Such a harsh damage reduction would threaten to nerf L&D into irrelevance - there’s no way to boost the magic of elves, and the weapon itself has no damage-boosting effects. Other than possibly doing something with the enchant (which I discussed here), I don’t think we need to change the weapon for simply being good and requiring a different strategy to approach. The game would be very boring if we weren’t allowed to have different kinds of good weapons/troops/classes.

Since it’s a third trait, it has to be better than Golem Protector at a minimum. As I said above, I don’t think activation rates are really the solution, especially since the RNG in this game is unashamedly streaky.

That being said, I have far more of a problem with the Backup talent being 35% than I do with the Orbweaver Familiar trait. Backup randomly rewards my opponent for losing and punishes me for winning. I have control over how and when I damage my opponents, so activation of Familiar is under my control in most circumstances. (Even though I’m still being punished for doing damage, I can manage the risk, unlike with Backup.)

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