Platform, device version and operating system: any
Screenshot or image: hard to reproduce on-wish, but happens everytime
What you were expecting to happen, and what actually happened:
Heroic gems with travel time: burning, curse, spirit (important as it’s now a part of every fight and affects the situation much more than others)
Last time I reported the softlock bug with heroic gems travel time when you started to cast a targeted spell. That was resolved by prohibiting to press ‘cast’ before all the flying heroic gems have landed.
Now, with spirit gems, it’s time to take down another side of the same medal. Travel time ignored by AI. So, if you match 3x burn/curse/spirit gem, AI starts to act instantly, before the landing. That means.
Burning gem: 1st instance of burning is skipped as at the start of the turn there are no flame on the troop.
Curse gem: doesn’t apply dispel instantly, allowing affected troop to match skulls while being enraged (as an example)
Spirit gem: enemies might cast their spell right away, despite the fact they would have lost 2 mana this turn.
There are no reason to keep travel time having THAT many issues with that mechanic. It’s redudant for any player with x4 speed enabled. Please make those effects apply instantly and leave animation for users who still learning the game with 1-2x speed.