The meta right now is very stale, and additionally causing a lot of feelings. Far too many of the best teams are running Infernus, Ubastet, Divine Ishbaala (with some wiggle in that 4th card), and many other teams are similar to it.
Some people believe the problem is Ishbaala. Personally, I don’t agree (at end-game Ubastet and friends require additional casts to win, and filling up troops with lots of explosions really is pretty easy). Even if she is, though, nerfing is generally agreed not to be a desired solution to a game imbalance.
So, I was thinking about Submerge. Submerge works fine against Dawnbringer’s damage and maybe dragons… but that’s it. What if we changed submerge so that it also protected against Infernus and Ubastet’s damage? Not 100% on what the best wording would be but something like:
Submerged - Avoid all damage effects that hit more than one troop
Final wording could be tweaked a little, but this would create a powerful counter in Submerge effects to the current Infernus/Ubastete (and potential Suna) meta, while having no effect on skull-based teams or potential single target based teams, allowing those to also flourish. We might see a rise in Pharos-Ra teams or something, who know. Most importantly, it would set up a sort of rock/paper/scissors balance in team design where there is no team that is dominant against all other team types.