So constructs were broken down a bit so the class wouldn’t be huge. However, the only construct in the game right now, that was originally a construct, is fortress gate. The rest were add in as a secondary trait. Also, there’s 7 mechs compared to 4 constructs, but that is more understanable. What isn’t understandable is why the mechanic class is still suit for constructs. The character who teaches the class to you, upgrades mechs with his skill, and is traited to help mechs. The kingdom you get the class from, only has mech classes. It simply does not make sense logically, or even in the lore to have the mechanic class be able to be a construct, and not a mech. Making the class a mech would open up more variety (7 more units to pair with) and allow for more bonuses with the kingdom (being able to get both mech bonus, and kingdom bonus, much like you can get giant bonus and broken spire bonus with warlord). Construct simply does not make sense for the mechanic class, and I personally think it was just overlooked in the update and was meant to be changed to mech. Hopefully the devs can either fix, or explain their reasoning for not wanting to change mechanic class to being able to be a mech unit. Also, if you do plan on changing it, please change the third trait as well (which is meant for constructs, but should be meant for mechs).
EDIT: Also, I did some looking at the classes, and I really don’t see a reason to not just make constructs into mechs.
What’s it going to hurt to instead have 11 mechs, rather then split the class?