Someone was talking in global chat about how they wished the Guildmaster could just choose to lock the souls and maps tasks, so it made me think about similar changes. Why are souls and maps even tasks to begin with? They seem rightfully outdated these days. I’m sure in the beginning people needed them, but now not so much. I think most can agree they just simply aren’t worth it. With that said, could the Devs just switch those tasks out with something more useful? At a higher cost of course. Instead of souls, how about glory or other types of keys or trait-stones or maybe come up with some different materials all together? I’m thinking maybe the Devs have something up their sleeve already for guild updates, but just in case I want to put this on their radar. I know some type of nerf was mentioned, but if we have better rewards for a higher cost it also helps slow down material “abuse.” If you have any ideas for guild tasks let’s see it. Maybe @Sirrian or @Nimhain could chime in and tell us where they’re at with the whole tasks segment of the guild update. If they can. They just tease us and leave us.
EDIT: I know there was another thread about the guild update, but it was a bit older and focused on more things. I’d like to bring guild tasks into the light and discussion.