Guild Shared Inventory or Trade Feature

“Elegant” is a bit of a stretch, and my point was about the dev team cannibalizing their revenue stream by allowing trading to exist in any form. This game has longetivity through troop acquisition and leveling (souls and traitstones). You obtain resources by grinding or “giving in” and making a purchase. This is how the company makes money. If you could acquire a long-pole resource more cheaply (in the case of trading, effectively for free), the company makes less money. It is therefore not in their economic best interests to enable any such feature.

2 Likes