Still a bit of a newb, so apologies if this is all old hat. But I’m starting to get into Guild Wars a bit, still heavily farming souls to level my guys up, and I only own the one Mythic, so maybe some of these will be useful for people in a similar spot. I’m assuming that I should be listing what I consider the “minimum” trait levels for the list to work, as opposed to the optimum, or my current levels.
My Soul Farming Team:
2x Necromancy means I net about 200 souls Exploring on Warlord II. Straight-up damage list, with a little synergy where Banshee makes reds to charge up Avina. Kerberos is fully mana-blocked, but a) he has Necromancy, b) he’s a nice finisher if any of my others are getting picked off, and c) once you get his third trait he starts summoning wargs for you. Wargs when you’re on 80 souls really bat cleanup (50+ damage.)
Red Dwarf (my Guild Wars team for red days…):
Dwarven Slayer/Deep Borer/King Highforge/Runesmith/Orc’s Banner(red/brown)
No traits necessary to make it work, though pretty much all the traits are useful, and it’s not too hard to make the entire team Devour-proof. Looking forward to getting Highforge’s third trait to make the whole team fast. Play is simple: take mana in the order brown/blue/yellow/red, fire Highforge whenever he’s ready to do the real work, Deep Borer only if Highforge doesn’t have brown, and the Slayer to take out the keystone of an enemy list, preferably just before he dies anyways, or some horrible enemy ability goes off. The list gets Duke of Stone (+2A, +4HP), Dwarf General (+8HP), and Maester of Fire (+25 fire mastery). My Highforge currently does about 34 damage to each of two targets, which ain’t half-bad.