Many of my guildmates have expressed annoyance over the frequency of the Empowered troop/skull-doomskull spam teams. We all know them - plug in Ishbaala, Qilin, Glaycion etc. with Moon Rabbit, Gimlet, Mercy etc. Throw in a 50% mana startup Hero with a Doomed weapon and off you go.
It got me to thinking that implementing a trait that would give these teams a pause might be interesting. Something like the reverse of the final Archer or Assassin trait. 15% to insta kill the first enemy when you are skull hit or 10% to insta kill the last enemy when you are skull hit.
I know this would not be popular with many players who like to blitz through the game with skull-o-rama teams but I would find it intriguing. I use my own Empowered troop/skull spam teams on occasion but it would definitely give me pause if I knew my troops have a chance of being insta killed as they gleefully skull bashed my enemies.
I can see that as more Empowered troops are released, skull spamming teams will only potentially get more prevalent. I would like to see a novel foil of sorts implemented instead of “just Entangle or Freeze them”.