Personal opinion at this point forward, but I believe delves are probably working as designed currently. As a result, I don’t believe that the devs see any need to adjust delves in the short-term. Just because something is possible to achieve, doesn’t automatically mean that goal has to be feasible for many players to obtain (ex: Orbs of Ascension and Zuul’Goth).
If you’re talking about clearing faction 500 runs in any capacity, then there is likely help coming in the (possibly very) long-term. But, the odds of that happening pre-5.0 is practically zero IMO, and 5.0 is now at least two more quarterly updates away. Even then, I’d expect players to have to jump through a lot of new hoops (which may be as equally frustratingly difficult) to “earn” the additional boosts needed to clear high level delves with faction teams with any certainty/safety.
Putting them in the soulforge to craft would be the obvious solution. Not everyone has/had the means to spend 2500+ gems every TOD to max upgrade every weapon.
Doubtful. When all of the doomed weapons have been released, re-runs of Tower of Doom events will run as part of the weekend rotation to be a continued source of forge scrolls.
The tea leaves are all pointing to there eventually being a full five or six week event rotation on weekends on top of the weekly four-event rotation. So, that means at some point in the future, there will be two full events running every week (one starting on Monday, the other on Friday). But, that won’t fully happen until 2021 at the earliest. On the other hand, the intent is now clearly stated to go in this direction for the game moving forward with 4.8.
Players who are going to attempt to full-clear everything, all the time, are very seriously going to crash and burn.
I’m cautiously optimistic about the new event system. It should hopefully do away with in-guild pressure to participate in every event, as the mix of more individual events and an overwhelming number of team events may make participation in every team event unfeasible.
More in-game lore is good. It was kind of silly that you had to be on the forum to get any sense about what each character’s backstory was.
Event medals are an interesting power creep. Hopefully Medal of Aranaea gets buffed, it would be totally obsolete in view of these new medals (unlike the medals of Gaard/Yasmine, which still would have some niche value).
Hopefully the combination of significant player restrictions and boss traits means we are getting away from stat scaling as a way of providing difficulty. Most scaling content is really random and boring in GoW.
Also hoping that the new medal loadout system leads me to care about it a bit more. It’s currently too much work for me to care to optimize my medal loadouts for each team/game mode.
Regarding the boss traits: from what I hear, these are special traits that can only be seen via the troop’s spell card, correct? And there is no way to see if there’s a boss trait just by looking (without clicking on the enemy)?
I think Salty said they tried to add the trait to the card without tapping it, but it was too cluttered. My question is, why not use some sort of symbol rather than another trait image? Put a ribbon on the card or something, or give it a border… making it hidden behind a tap isn’t intuitive.
No, that’s too late, it has to be earlier. The new event starts on the 16th, the update has to be out in the week before that (before Friday) for it to go smoothly.
During the stream I suggested the use of an icon of some sort. They said it was a good idea but that there’s not enough time to include it in 4.8
Possibly down the road.
That seems like a really simple addition… Granted, I know absolutely nothing about development. Either way, it certainly seems like it should have been brought up earlier in the process. Hiding a trait behind a click (not even on the trait card) just doesn’t seem user-friendly to me.
Not a massive deal in the long run, just bugs me a bit, lol
Thanks for sharing you thoughts.
Personally, I don’t expect Dev will make pure faction any easy. It will hurt either gold or gem income. What I wished was that we would be allowed to use the sigils to pass the level we already cleared before during Tuesday event. So it will cost more gems than now to finish level 500 faction, but player can save a huge amount of time. It’s a win-win situation.
This one feels like a Bad Idea™. Being restricted to one preset role (e.g. “Generator” or “Support”) doesn’t really allow any reasonable team building, it’s like trying to run an adventure party with healers only. I could possibly see something like “Human Generator from Sword’s Edge” working for some non-competitive 24 hour fun event, being forced to play such teams for a whole week is likely going to be highly frustrating.
It’s so hard not to take the bait, I’ve deleted and edited and all I can say is “ignoring me” would have made me less angry than this flippant response.
You don’t allow players, even beta testers, to test troops, so you can’t make any claims about their effectiveness vs. yours.
Players are demonstrably finding bugs quicker than your team, and the team gets a head start.
Players are more invested in finding these bugs than devs, because players are incentivized to promote fair and correct play whereas devs are incentivized to release content on a schedule.
I interpret this as an attack on my abilities as a dev, whether you intended it or not.
Neither one of us wants this conversation to continue, so don’t try to downplay what players are doing to save face. Put the cheque on the table and we’ll cash it.
While I’ve thought of various sarcastic responses, I’ll be straight here.
This was an unprofessional response. Based on the past couple years, it has been clear that hitting deadlines has been more important than a quality product based on your previous work.
While you expanded the beta pool, don’t spit on us while denying them the ability to test, you know, all the buggy stuff, which is everything they can’t test until release for everyone.