Frostfeather does not freeze all on death when [NOT A BUG BUT REPORTED]

Curious why you have the bandit talent active to begin with. Taking off the talent will solve some of these problems at least.

I hesitate to call this a bug cause I don’t think its an error in the code but it def highlights the order of operations and how that should be adjusted in this case. Call it a bug, or call it a feature change, either way, it should be looked into.

Thanks for breaking this down and testing it so thoroughly. While this isn’t technically a bug, I have passed it on.

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I don’t care what you call it , but it needs to be fixed.