So I was playing around with loop teams and was looking for some imput on this little “open loop/win same turn” team.
Let me know what you think.
“For Whom the Knell Tolls”
Hero (Death Knell)(3)(Sorcerer/Archer)(+2 magic)
Alchemist fills in 2 matches, deals damage and fills Alchemist with excess going to Death Knell which deals damage and takes another turn, opens loop that goes until victory… Very simple, class is based on wether you want your 1st cast to go faster or want increased damage, have fun,