Divine Protector is the worst thing about this game

Game mechanics do not exist in a vacuum. For an analogy, imagine a competitive game with RPG elements. In this game, they introduce an item that doubles the max HP of tank class characters equipped with it. But when the highest HP tank uses it, it turns out that percentage based healing abilities cause them to heal faster than the enemy can damage them.

You could equally argue that “If it was only equippable by DPS instead, nobody would complain.” but that argument is clearly flawed. It doesn’t matter if the item in question is powerful in a different context. What matters is how powerful it is in it’s actual context.

Why did I read this.

I’ll just add that I’ve been using Yasmine in delves lately and getting no extra turn from spawning 10 green on top of 20 existing green.

Nothing is foolproof.

Also: running Titan (or a bunch of other classes) seriously outweighs the benefit of getting 24 gems from Protector instead of 18. And getting a guaranteed-on-surge one-turn fill for Protector necessitates running the Blue/Green banner and losing out on boosting the colors you really want to use.

5 Likes

Why overcomplicate it? All 3 options you posted are totaly unnecessary. Just return it to it’s original x4 ratio.

At which it proved to be quite pointless. You can already feel a significant drop in its consitency by playing with only 3 troops of the kind, which is one of the reasons why this kind of weapon sucks for all types there is no hero class for.

1 Like

Nerfing Divine Protector and restoring Ishbaala/Infernus/Ubastet to their former glory wouldn’t fix Divines; people would just move onto the next best Divine gem creator or exploder.

Diviner would be a prime candidate and the hero can either be tossed back in as a Dawnbringer/Priest or any 50% starting class as at that point, the hero type wouldn’t even matter.

If Diviner isn’t your cup of tea, Divinia + Sunspear hero with Dawnbringer would be equally as annoying.

I’ve been pretty happy with the changes, although one could argue increasing mana cost and lowering Divine Ishbaala starting % is a bit excessive. One or the other would have been fine. It could just be the silliness of rounding down that makes it more underwhelming than it needs to be.

4 Likes

I think this thread is a little off the rails. I think there are some good points, but they’re getting obscured because OP is very excited about this issue and prone to hyperbole. I see a lot of me in those posts.

I think Divine Protector, at +8, is way too powerful in the context of the meta Divines team. At +9 it is only “very powerful”, but that’s still “too powerful” considering that team is happy to slay with Dawnbringer and, honestly, is extremely powerful without a hero.

That said I think it’s clear OP is in the really frustrating late-but-not-endgame phase of the game and isn’t well-equipped to fight Divines. I think a lot of endgamers have been endgame so long they have forgotten how to empathize with this phase or earlier phases.

I am certain, from experience, if I had to face 100 Divines teams I could autopilot my way to an 80% win rate. If I was more careful, 90% is possible. But this was not always true. Rewind me to about 3 or 4 months ago, and I’d only brag about maybe 60%-70% being possible. Rewind me to 6-8 months ago and I don’t think I could’ve managed 50% in the current meta.

So it’s possible for Changer to be wrong in general BUT right for their specific context. I don’t know what their PvP matches look like. I don’t know what teams they have. Even if I knew where their kingdom powers were, I can’t relate to playing with an account that’s not very close to my level.

But I also do not believe DP is the worst thing about this game. Not even close. I’m more concerned with the parts of the game that either don’t work, or describe how they work incorrectly. I was very upset with the Divine meta a few weeks ago, but even before the PvP matchmaking changes I noticed it was dying down. At the endgame level, there are new teams that make me more worried than Divines. At least four of them. I haven’t seen them enough yet to know if they just got lucky, but I will find myself missing two troops before I even knew I was in trouble.

So my advice, Changer: next time you go about a thread like this, use less hyperbole. I like hyperbole too. I’m learning people don’t appreciate it. Even when you mean it as sarcasm, it ends up making things worse. Even if you really believe what you’re writing about is the worst thing in the game, it turns out threads are more successful when you don’t invite everyone else to try and steer it towards what they think is the worst thing in the game.

1 Like

Yeah, I accidentally allowed the thread to veer away from my main point and into argument over overpoweredness. My actual point isn’t as much that it IS overpowered and more that it BECAME so after being unobtainable and what that means for player psychology.

If Divine Protector had been released in it’s current state, I would still think it is overpowered but I wouldn’t think that it is the worst. What makes it so bad is precedent it sets in players minds that it doesn’t MATTER if the weapon in the shop looks like garbage right now. You HAVE to spend the gems to buy it, because it could be changed later and become the next meta-defining weapon that you can never get access to.

That’s what makes it the worst, in my opinion. The psychological manipulation of the players into spending a rare currency or real money to buy trash out of fear that missing anything will mean being punished later.

I would like to ask you a few questions mate. First, do you have the weapon? And second, are you implying that the developers intentionally released a bad weapon with the knowledge that they would buff it later as a means of tricking the player base into buying every weapon they put out?

I disagree that there is manipulation involved, that is to assume the evil developers hiding in their secret lair, planned it all along to create a frustrating situation to all players, when in fact i think they just forgot to take a careful look and trace a decent plan about having more decent teams using similar weapons like i said before.

Take Beastly Bow for example. It does the same thing, generating gems based on Beast allies, we have a Legendary Beast grating half mana to all allied beasts and converts two types of gems int another type and skulls, just like Ishbaala does (did in the case of the 50% starting mana) to Divines, and we have a Class which gives a Beast Type to our Hero (Warden) and favors Brown Weapons (Beastly Bow is Brown/Blue)…

But that’s it. While it still has a decent sinergy, building around Beasts can’t quite match the actual sinergy of Divines even after the nerfs/adjustments, and the other weapons geared towards other troop types don’t even are as good/decent as Beastly Bow is.

Yeah, basically that…

It get in my nerves when the devs realease bad designs every week, but i don’t think they are doing it for any nefarious reasons. But if i’m wrong i would say they are also quite bad at this…

:thinking: I can think about some better/more profitable business practices to introduce into this game as it stands, all they would need to do is follow some practices from some other games out there. And THAT would be the TOP worst thing in this game…

4 Likes

Intentions are very difficult to pin down, and it’s unfair to try to claim a person intended anything based purely on what result occurred. I’m not saying that they deliberately went out of their way to knowingly manipulate players, but that what they did had the result of that kind of manipulation.

One can act unethically without realizing that it’s unethical. I’d sooner believe in general that a person is just unaware of the results of their actions than deliberate in them until given proof otherwise.

" [Divine Protector is the worst thing about this game]"

The worst thing? Not by far. It’s not nearly as bad as players consistently believing the only way to express themselves is with outrageous hyperbole.

The thing about DP is they tried to make nice, but it wasn’t enough.

It got a rerun faster than any other event weapon has. I think that was partially influenced by that they had buffed it when it wasn’t available and it became important.

But the root problem here is “it takes forever for weapons to become available again”. If you missed DP the first time, you got a chance to make up for it. If you started playing after that re-run… I guess screw you. You can’t get DP until “maybe sometime in the next year, maybe not.”

This is a recurring theme in the game, it took years of pressure to get Soulforge at all, then it took six months of pressure to get it set up in such a way you had half a chance of getting the troops you wanted. For every kind of time-limited content, the devs seem gobsmacked that players who didn’t exist that week might want a shot at getting it again.

This game is very bad at letting players transition from mid-game to end-game. Endgamers like it, because it means less new competition. But ultimately it’s bad for the game: it means every time a vital weapon comes and goes, it’s less likely a burned-out endgamer can be replaced by an equivalent player.

1 Like

Ok and about my first question?

Your first question is irrelevant to the discussion?

I don’t think it is actually. I think I know your answer and I think your problem with divine protector would go away if you had it yourself. You don’t have the weapon yourself and you can’t get it so you complain on one thread and create another to say that divine protector is the worst thing about this game. I think you would be better off to concentrate on what you do have and you would have more fun. Cheers mate

In other words: “you’re not allowed to discuss this topic, unless you meet an arbitrary condition I’ve set”

That’s why your question is irrelevant. I knew you were aiming to make that non-argument from the start.

We aren’t opponents mate and I’m sorry you feel that way. I was not attacking you I was simply giving my opinion.

I think what Bloctrap trying to say is you’re just jealous about people who have them, so you make up the whole argument based on that.

I still don’t see any points you’re trying to prove here. Even the title is just a clickbate and just not true. So I have no idea what are you still trying to achieve here.

2 Likes

You are basically arguing that if I don’t own the weapon, then I am biased and cannot discuss the weapon. That is a personal attack, and not a refutation of my points.

I am not jealous of the weapon. To dislike an item only when you don’t own it is hypocritical. My opinion on Ubastet did not change when I obtained it, for example.

My point may have gotten lost in the discussion about overpowered-ness. I made a post to get back to my main point a little bit above; the thing which I believe makes this weapon “the worst thing in the game” is the psychological impact it has on players to know that weapons can be changed post-release and go from irrelevant to meta-defining. It puts pressure on players to waste a large number of gems on weekly purchases they do not actually want because they know it is possible for this to happen.

This makes the most sense, since its not any points to find from @Changer. We see it from time to time people that is creating threads because they want troops/weapons that they have not obtained themselves, nerfed. This is just another one of those. :+1:

2 Likes