Ok i think the first person to really mention this on this forum was @Slypenslyde a few months back, but nobody really said anything else about it.
But the real problem with Divine Team’s is not the dreaded INFERNUS or the new double killer Kitty Ubastet. The true problem is Divine Ishbaala and her third trait Radiant Aura (“All Divines start the battle with 50% mana”)
This trait alone is what make Divine’s a nightmare to play against and breaks the “small” amount of balance that is in GoW. What balance you ask? Well in exchange for doing absurd amounts heavy damage most divines have higher mana cost which slows the team down. But with Divine Ishbaala third trait, Divines fill as fast as lower level rare troops do. When one lucky 4 or 5 gem match, on the first turn can fill half the team of the strongest troops in the game THERE IS A PROBLEM.
My suggestion ,of course, is to change Divine Ishbaala third trait. Too what i don’t know you guys can make suggestions. But Radiant Aura needs to go. Without Radiant Aura divine teams will still be powerful but manageable and counterable.
TLDR: Divine Ishbaala third trait is what make Divine teams over powered and needs to be changed.