Just to clarify so there’s no confusion, only 2 doom weapons need fixing: Doomed Blade and Doomed Club. The reason? The “create a gem” upgrade can ruin what should have been a 4-match therefore losing your extra turn and handing the turn over to the enemy with a board full of doomskulls.
We don’t need a huge overhaul of all weapons, all we need is a “bandaid fix” on these 2 weapons.
Are you sure you couldn’t just stream on Finnish prime time? There are at least four players here, I counted. So it’s really getting out of hands in here… I know you think highly of us, why else would there be a Finnish flag in invasion
Wait, we’re limiting the question wrt weapon affixes to > doom weapons < creating a single gem? What about mythic and legendary weapons creating or destroying a single gem? Those are more likely to backfire than the doomskull converter weapons.
Carved, Watery, Warm, Verdant, Astral, Fiendish should only be on weapons that thematically fit them, i.e. weapons that create gems of those respective colours in the first place, no?
What about affixes destroying a single gem? Dusk, Stone, Dawn, Hot, Forest, Cold - there’s not many of them, they’re still meh though.
There’s also a number of weapons whose affixes create unrelated storms, drastically limiting their usefulness if upgraded.
Are there any plans to make the standard stat bonus pets easier to target?
One possible solution being whoever triggers the pet gnome will trigger a pet that person still doesn’t have to level 20 yet. This would give incentive to be the person to trigger a gnome while also helping to focus on newer stat bonus pets.
As more and more pets get added to the game, each individual pet becomes increasingly harder to max.
Remove Wed and Sat all day pet rescues. Or better yet, allow those to run alongside one hour rescues.
Not sure which affix exactly causes “the hang time” but I feel like I’m still waiting for the cast to be over.
There’s a good half a second pause which in GoW time feels like an eternity when using an AoE team.
Mana Generators SHOULD speed up a team. Not slow it down.
So whichever affix is to blame, please a fix that as well.
I know I’m not completely sane, but I like the concept of treasure hunt, if only the rewards were better, I might actually play it more than just the forced campaign games… so this is something I would very much like to know too… I ain’t no yesterday’s grouses son and I do understand it’s not the nro. 1 priority, but just a shy nod would do…
If so, that’s pretty surprising to me. I’ll need to recalibrate the advice I give to U3/4/5 people in my guild network, maybe (though we also coordinate gnome weekends such that all our guilds come pretty close to 24/7 rescues, so Maybe that’s why I don’t see it as an issue as much. And also because I don’t impose any leaderboards on myself that aren’t actually in-game and/or tied to actual progress in the form of better tributes or stats).