There is a lot to get through on these forums, and my main priority is bug reports. (Which it should be!) I definitely go through QoL and feature requests, and having things updated in the first post of a thread that are easy to read (dot points are my best friend) saves me a huge amount of time when it comes to representing information as succinctly + simply as possible to the devs.
Bullet point feature requests are often why feature requests are misunderstood. There’s not much room for context or justification in bullet points, generally.
But that aside — am I to understand purple gems are going to be replaced by lycanthropy gems during “heroic events,” or that some gems will simultaneously be purple and lycanthropic, (or something else)?
Tbh, it does just seem strange to me that there isn’t some singular internal document that these can be added to and linked to, and that it’s up to players to do a lot of the administrative work surrounding that.
Players also have no idea what’s already been noted or worked on.
I mean, sure, there are lots of players and few devs in terms of spreading the work around, and if it leads to issues being fixed, then yay, but is there really no existing “QoL” > “Text Issues” > “Text Issues (English).docx” or “.xls” that gets updated?
Yeah, agreed. It seemed like several topics that I’ve seen complained about here for months were brand new ideas being brought to the devs for the first time.
I’d say it’s Salty’s fault, but I don’t mean it as a dig, after all, like you said, there are A LOT of players, but only one community manager (few devs). Hopefully once this new team member that they mentioned starts, feedback will be easier to pass on to the people that need to hear it internally.
I find this rather humorous. A relatively minor issue that has been ongoing for 2+ years had to be blown up to extreme proportions and given hilarious run-arounds (not changing it because 1% of people like broken (not in a good way for anyone) things and not having Band-Aid fixes/reinventing the system) is just … FIXED… by itself, basically as a Band-Aid fix, without the lead developers even knowing the overall issue which is why other weapons are completely unnoticed and needs to be specified yet again.
Like yes, woo! its fixed! Finally! All I ever wanted was a Band-Aid fix anyways.
but… did it have to go this far?
also emphasis on blown up to extreme proportions. what’s next? Explore freeze fix?
Thanks for the summary @Lyrian and thanks for the stream at all.
But two points:
After working with different (and real big) databases since years, i have to say this cant be a real technology issue of Mongo. This is just implementation of the code before, a bad created db architecture or a wrong handling of mongos lock technologies.
Quantity <> Quality
Thank you - good move, those streams are a win-win!
So what I’m reading is the change to Transform was just a way to nerf Dragon’s Eye from making Faction Assaults more easy. And Lycanthropy exists to nerf Essence of Evil due to it making Faction Assaults more easy.
At the same time I’m reading bull shit on how cultivating feedback will lead to more helpful improvements despite the resounding feedback for years…Delves take too much time… And are too difficult for the general population.
For you badasses who think they are too easy. Perhaps you can try other more difficult video games to scratch that itch.
Yet time after time. Huge changes are made to the game that make Delves more difficult. ← You may listen to our feedback. But you clearly don’t care.
Are any of these changes going to bring players back to the game or encourage new players to start the game?
Here’s a way to do it. Make the game less difficult and more fun.
What makes this all the more confusing is: How is it that the scores are correct in one place (aka the schedule page for each guild), but incorrect on the bracket? If this was a database issue, both scores would be the same since they have the same data to work with. But the fact that they show different scores means that they are looking at different things.
<Crystal Ball Mode>
It’s a concurrency issue. The place working correctly stores the scores individually and sums them up as part of the web service request output. The place working incorrectly directly aggregates the scores, messing up the total whenever two players finish fights reasonably close together.
<\Crystal Ball Mode>
This is because it costs nothing to do so and presents a very positive, welcoming public face for the company.
It doesn’t mean anything will be done, and the track record confirms that.
I’d love to see a major patch filled with 100% player-friendly changes/bug fixes/QOL and 0% monetization. That might win some good will. I’m sure the cash has been pouring in from the campaign pa$$es…let’s see a bit of return on it, perhaps?
Talk is cheap. I prefer results.
I know Salty & co. are passionate about the game. It’s encouraging to see. I’m not saying they should turn into stern, un-fun knobs. I’m just burning out on enthused words and nothing to back them up. Enthused words don’t make Arena suck less, don’t fix broken Skip buttons on the campaign screen, and don’t get rid of that godawful persistent “!” on the Shrine button. If feedback mattered, these things wouldn’t still exist.
A plea to those who can actually affect change. Make the game player-friendly again. Put out a bugfix/QOL patch for no other reason than as a massive show of goodwill to your customers. Show us we matter with actions and not just enthused words.