This was mentioned in one of the other threads on here, but I can’t find it.
Currently, status effects/debuffs (silence, stun, etc) wear of at the beginning of a turn.
They should wear of at the end of a turn.
Otherwise you wreck all the strategy that you are trying to create.
I silence the enemies, yet they wake up and cast when their turn starts.
If they had woken up at the end of the turn, I would have been able to recast or adjust my strategy.
I stun a nasty traited first card, yet he unstuns at the start of their turn and uses the trait anyways.
So basically… this ruins any strategy someone is trying to apply, and just puts it all back down on dumb luck.
So please fix this, it should make the game a lot more playable imo!