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Status defuff question

From what I understand if a troop has more than one status effect then on any given turn they either all wear off or none do (except poison which doesn’t factor in). As such any new status should reset the progressive wear off timer right? Has anybody tried using a build with a fast weak debuff application to keep a more potent debuff on?

For example using The Silent One with a few “debuff on match 4+” troops, so that each match 4 refreshes the silence timer on a troop.

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In my experience it does reset the cleanse timer.