Tasks were fun and fair to a point. Any player, regardless of level, could complete a certain number of tasks. Now I would imagine it is still the higher level players racing through the tasks each day while everyone else has given up completely.
I feel a more appropriate way to scale would have been to increase (double?) the requirement each time a task is completed and subsequently repeated. Eventually people abusing the rewards will get to a point it is no longer worthwhile relative to other methods of playing. The requirement being reset each day.
Gold accumulation is roughly equal
Souls accumulation is roughly equal
Glory accumulation has increased. This is due to doing Maps more instead of being āpromptedā by a Task.
Gem accumulation has increased. This is due to more Maps and more Gems from the Tasks.
Traitstone accumulation has increased substantially. Maps are a huge opportunity to gain lots.
So overall I say the game has improved a lot in respect to resources. Anyone receiving less resources is simply avoiding Maps because they (wrongly) assume they arenāt āworth the timeā. They are, and not doing them is the PLAYERāS fault, not the development teamās.
No offense but not everyone is good at the maps nor do they have the time to necessarily farm the number of maps you go through. Thatās hardly the playerās fault nor is it their fault if they donāt find treasure hunt to be that much fun.
I agree with you that maps will now become the way to go for resources for current active players, but I donāt see that as a good thing, since itās now limiting the ways players can meaningfully experience the game while efficiently getting useful resources (particularly glory, outside of PvP fights/weekly laddering). It will be interesting to see how the developers respond when these new trends manifestāwhether they reconsider/adjust the tasks again or whether they go in the other direction and nerf the map rewards, either in the frequency of map drops or the actual resources earned.
Kingdom on the Islandā¦eeeā¦ Darkstone,first challenge: Wall with 0 attack on the first place, next is Hag, t Dark Master and one minor enemy. i played twice for 15 minutes and got 30 maps from two games without problem
The issue people really have is treasure maps arenāt particularly interesting. I couldnāt bring myself to do them when there was a daily task reward of 100 glory for 4 maps. Be great if I had someone to play through all maps when Iām not at home