Despite the fact i have never done much with delves (my highest is at level 60 i believe) i wondered how difficult it can be to make a decent delve team… other people do it alot right?
So i came up with the following theory-craft and would like you beautiful people to give me some feedback on it…
HERO (Sentinel) with Earth’s Fury
This is my front tank that keeps the rest of my team as protected as possible with all the barriers and what not. Earth’s Fury is the main weapon for this build for destroying armor as if it were nothing, and giving all allies more attack in the proces. Also, the sentinel/fury combination makes it a good deal since it gives a free 5 magic for using a brown weapon in this tanky class. this combined with different talents that give 15% mana to all allies at start of battle
NOTE: i actually have considered using a bard class, for its major trait in increasing all stats to yellow allies (i’m looking at you king irongut) at the start of every turn and it also has a start at 15% mana trait. The only main problem i have with this is that it leaves my team without a front tank and i believe that the sentiel class filled by apothecary gives the entire team a much needed survivability
The silent hero of the team that doens’t like to be in the spotlight. Completely unlbocked in this position but not sure if this is the right slot for him tho. Sunweaver is the right-hand man of King Irongut, boosted his survivability, his attack (and therefor devour chance) and even giving him mana in the process!
“Hello little dwarf lady,would you be so kind to generate some vbrown mana for the team and keep the clear of nasty status effects?”
“I got your back bro!”
High King Irongut
Obviously the main kicker in any particular delve team. Either deal a decent amount of damage or devour an enemy troop %-based equal to attack stat. The higher the attack, the higher the chance so any attack boost (weter it be from ally troops or devouring enemies) is welcome! This troop speaks pretty much for itself