There were several lists of tasks, broken up by player level. So if the system were introduced to other versions, folks would always be playing level-appropriate tasks. For 200+ level, that means the rotating tasks.
But the more interesting & appropriate question is - do tasks actually help? We introduced them to help with certain problems on console, but I think it’s likely that those same problems are now addressed by other features, and it might actually be a good idea to remove the tasks. A Band-Aid helps stop the bleeding, but eventually it’s just extra stuff you don’t need.
I don’t know if tasks are good now, or should be expanded, or contracted, or what. Here’s what I do believe - decisions like that should be driven by data and experimentation. You look at player behaviors, then postulate a change, introduce a feature, and then measure how accurate your prediction was. Tasks aren’t useful because of some ideological belief - they were useful to increase retention of players level 30-60 on console. They were specifically meant to be a longer tutorial - a way to reward & encourage players to do new things, at a reasonable pace.