Hey everyone, so there’s a lot speculation going around by mainly PC/Mobile players about how the daily tasks system works. Our console players can offer guidance here, as the system currently is ported and optimized from what it was on console in the 3.4 update. However, I figured I’d jump in and offer some concrete explanation on how the system works. We’ve been wanting to improve this system for a while now (as I’m sure a lot of people on console will say it’s long overdue), and the fact that it’s not clear how it works at the moment is testament to that from just a usability standpoint. All tasks look the same, but not all tasks behave the same.
To break it down, there are three different types of tasks. To begin with, every day, at daily reset, the Daily Task (the top task) is reset, and a new one is gained, based upon your level. There are three level ranges, which I won’t go into specifics as they’re subject to change as we take on feedback and improve the tasks offered by the system, but the given task is randomly taken from that pool.
The remaining two types of tasks are what the other three tasks are made up of. Each of these tasks will follow a unique set of tasks one after another. When in this state, you cannot skip tasks, and will receive a new task upon that task’s completion. When you’ve exhausted that task’s Path, that task will dip into the Repeatable pool of tasks from then on.
Repeatable tasks can be skipped, however they will not be removed at the end of the day unless they have been completed. Your progress will carry over day to day until they’re either skipped or completed.
When we released 3.5, we roughly progressed everyone through the linear set of tasks based on their level, unless they were above a certain level and we believed that they would be at the repeatable tasks level, in which case they were given the repeatable tasks.
Hopefully that clears up some confusion surrounding them!