Clarification needed about party boost traits

Platform, device version and operating system
Windows 10 x64

Screenshot or image
Not available

What you were expecting to happen, and what actually happened
Any party boost trait hasn’t limits described (For example, Elemental Bond trait says simply “Allied elementals gains 2 life”). But actually every one of such traits fires only once, at the start of battle. Clearly visible with any summon or change.

How often does this happen? When did it begin happening?
Always, at least on new engine.

Steps to make it happen again

  1. Get Sunbird in team (50 life) and Elemental bond troop (I have Spooky Imp) (+2 life). Enjoy 52 life Sunbird on battle start.
  2. Activate Sunbird to kill and resurrect it. Now, and every future time it’s only 50 life.
    2.2. If Fire Heart trait of Sunbird is activated, it’s even more interesting. It gives at least +1 life initially… that lost after resurrection, of course.

As I said, it works for any such trait and any troop. No summoned/resurrected/changed troop ever benefit from team traits.

Is it overlooked bug for trait that must work always? Or is it simply omission in trait description? In last case, maybe, it needs clarification added?

Hmmm, those traits only trigger at start of battle.
But Sunbird seems bugged, it should totally reset on ressurection, so it should come back with 50 life, not 52.

It’s me, not Sunbird. As it must be obvious from text, it really 50. :slight_smile: Fixed.