That was the old formula before 1.0.8. I forget what the current it, but everything after about 80 mastery starts to be a lot less effective than it use to be.
Yes. The opponent’s masteries would be cut 4 times, multiplicatively. I’d offer an assumed percentage, but then someone more mathematically inclined would come in and shame my basics-practiced family.
The main issue I see with that is it penalizes lower leveled players more than higher leveled players. A player being Jinx’d at 50 mastery down to 25 will lose more surge chance than a player going from 200 to 100.
I imagine that’s a pretty rare occurrence considering Jinx is a rank 2 trait minimal. And the match making system keeps <100 players within a 50 level difference, so surge chance will be close enough anyways that the difference isn’t overly harsh.
I don’t mind, especially since one of my masteries is over 100 higher than all the others. It makes a focus like that better than distributing it out evenly when it comes to a focused team that is built around and coincides with the color.
I just find the concept to be slightly misleading. It won’t matter too much though; I’m sure the devs will eventually add a legend with a trait that prevents the opponent’s mana surges. That may even be The Silent One’s 3rd trait.