As per logic, when a frozen troop is burned, it should remove freeze. This is because, in reality, the flames would melt the ice, allowing you to move freely again, but still seeing that you feel the effects of immolation. Likewise, if a troop is on fire, they should have immunity from freeze. Maybe a new status effect called “Cryostasis” should be implemented as a gel of Freeze and Burn; immobilizing troops after 4+ moves, but also dealing 5 damage over time per turn since it is a deep freeze (or an ice burn (OR a freezer burn)).
I would also like to see burn revert the confines of entangle, since the fire would disintegrate the vines.
if ever such mechanic to add then id prefer burn/freeze to replace each other as of - when getting burned remove freeze, when gettign frozen remove burn.
and then while at it could try to balance out more of pairs of debuffs
but that kind of thing is not necesary now as we rarely get too many debuffs stacked at once
id see this idea get revised after we got some new meta troop that would mass debuff with a variety of random debuffs somehow.
I’d like to see frozen changed. Currently, if you have say two purple troops and one of them is frozen, you don’t get an extra turn. How about you get an extra turn if you have an unfrozen troop of that colour? Or, as a compromise, you get an extra turn if there is a non-frozen troop of that colour above the frozen one?
concerning non-skull gem matches - id like to get frozen proc only when mana goes to the frozen troop, and if it goes to not-frozen troops only then dont loose the turn!