I really don’t know what game you are playing - I don’t see any realistic way to get under 60 seconds per game and even those 60 seconds require good luck with the board.
1 Nysha or 3 Nysha doesn’t matter at all - it still takes Mare + Tigraki to kill a troop, unless, of course, one splurges on T7 power potions to boost Tigraki into one-shot range.
A good 20-second team gauge is, for example, Rowanne on E3 - a combo that wins in two clicks, whereas the bounty team in question (that might as well be one of the fastest available options, I’ve been running variations of it for ages now) takes eight clicks to win in impossible scenario of Mare & Tigraki always being full and ready-to-cast, so, in reality, more than eight clicks are necessary.
Obviously some are quoting times of the actual battle only. Some are assuming loading times included. Rowanne team is actually only 5 seconds per battle or less. I would be surprised if any bounty team could average better than 1 battle per minute including load times. Very surprised.
Confirming T5 sigils with a hero on the team is enough to get all the rewards without using a blue orb on the captain (x22 modifier). I finished with three sigils left this week.
With a 47 starting magic hero in this bounty event, I used this:
Which is a three cycle L&D clear with 1 poke from Corpse Mare and Tigraki for 5 damage casts total (Tigraki hits Ifrit, L&D kills ifrit, corpse mare hits lava elemental, L&D kills fire lizard and the remaining two troops should be just in range for one final L&D cast) any minimal mana matches goes fill L&D, then mare to cast to assist filling L&D plus damage, then Tigraki since it probably won’t fill twice. If you have even one less magic on the hero, you’ll need additional casts or another full cycle, so it might be better to swap Tigraki before hero. As a bonus, though, killing anything with Valraven up on the enemy team causes a darkstorm, which generally makes ensures your final cast comes effortlessly. Your lethal thresholds will vary from week to week, but a similar setup usually works and is extremely stable and consistent.
I haven’t used 3 bounty + troop in a long time, but this week would be absolutely perfect for Ferocity to wreck house. War Wolf/Excavator to feed Ferocity’s 3rd trait, and a cast that hits 2 enemies with double damage to red boosted by campaign stats…
I did the Tier 4 + 2 Blue Orbs route to save myself 300 gems. Blue Orbs are pretty useless to me, I already have Zuul’Goth, and I have more than enough Major Blue orbs. The fights are fast enough that I don’t mind saving 300 gems and not using my hero.
I ended with 4 sigils remaining @ 255k points. I’d expect to see maybe 1 raven from those 4 fights, so let’s say (6*6000)+5000 = 41,000 points over.
If I did 3+Hero, I’d get 4800 points per fight, 1200 less than the max 6k, and 41k / 1200 = 34 fights.
Which basically means I could use my Hero and 3 bounty troops for 34 stage 20 fights and still complete all rewards.
Even when I didn’t had Zull, this team has worked just fine to get me through all stages and get three orbs with no gems being used.
I just have one Nysha Medal, not finding enough time to sit down and farm the last badge for the second Medal. For those who still play semi-casual it’s important to note that using extra sigils to beat advanced stages is very valid since everyone but Crysturtle will benefit from the extra magic.
Whoa there a minute, I don’t know exactly the average time of full bounty team but it certainly isn’t 2 minutes, and we only need 250k points. I suspect a 3 bounty team would be faster overall yes but not 38 minutes faster. Let’s say for example a 3 bounty team saves you 15-20 minutes. Is that worth 300 gems? I guess it would be up to the individual.