Please, no more troops with random effects, I beg you. Their unpredictability renders them totally useless from a strategic standpoint, and a real pain being forced to play with them; even more so in a bounty run, where every single troop counts.
Yup. Thank goodness I have a three-troop core bounty team. This way I can slot in any other troop as the bounty captain, never cast it, and do just as well.
Do people not share their all-bounty-hunter teams?
Did some forum searching. Based on discoveries, I tried some characters that work well. Of course, I also spent gems in the bounty shop to fully ascend the new bounty captain, and all of those potions help a little.
My 3-troop core is Corpse Mare, Tigraki Warrior, Excavator. This week each troop at rank 20 died to a 1-2 combo of Corpse Mare + Tigraki Warrior, so things were blessedly quick.
Purchased up to Tier 4 and used 2 Blue Orbs for ascension to mythic. Based on previous bounty calculations, this should guarantee all rewards. I use two different team variations – skulls and true damage. Last bounty I used Crysturtle, Tigraki Warrior, Soldier of Wrath, and the awful Dread Steed. Using that same team…
The skull team uses War Elephant, Man-at-Arms, Dire Cub, and then the bounty captain.
There is absolutely no way you are doing rank 20 fights in 20-30 seconds. I think you are grossly underestimating how much time each fight takes. Here’s a rank 20 fight with that team, 3x Nysha Medals, max Magic possible from Kingdoms, Delves, Campaign, Guild, and troops upgraded with Medals max. Took me four minutes for 3 fights – that’s 80 seconds per fight average.