It’s clearly an intended design choice. What the risk of beating Tangled Path room if you can still stunned that Tangle trait away from enemies in future fight with ease. Rooms order is an important gameplay strategy in Delve, an ability to disable them would be against that.
Side note, when I’m in discussion mode, I could slip and bring wrong information form my head sometimes. But when I’m in answering mode, I double check my data from many different tabs (other forum posts/Lyya’s site/Taran’s site/Help Center and a google translate, 'cause I’m bad at spelling ), so you can trust me. I’ll link my source next time if I don’t forget about it.
EDIT : I’m replying to Gouki. Sorry about replying to wrong person, actreal!
"Although Effects are similar to Traits in that they give a Troop a Skill bonus, Effects are not Traits. However, Effects can be disabled with a Stun. "
Updated 1 hour ago.
I’d go by what the picture shows, which is how the game plays, which would have to be hotfixed to match the words formerly in the article otherwise. Seems easier just to correct the article (as it looks like they have).
And you could just have said that you read it in something official and my question would have been answered, no source needed. Just wanted to make sure whether what you stated was perceived behavior or something official, is all.
I wasn’t questioning your integrity, all chill
Sorry about that I think it was me who wrote cannot instead of can - even though I knew the opposite to be true - brain fart moment.
Corrected the article and published the change.
I’ve also rewritten that whole Effect section to give some more info and it’s waiting for review before publishing.
@Smiling_Spectre1 I’d need to know which traits and talents your hero had on it at the time to work this out.
As others replied - my first instinct is that’s what prevented the status effects from working on your Hero and we’ll need to rule that out before I can make a bug report.
Impact (I believe, exactly this skill saved me)
Blood and Glory
Rock Solid (I thought this could be the reason too - until my hero got damage, but wasn’t affected anyway).
There is also fully upgraded Mang as weapon - but I don’t think it’s affected anything.