I think it would be better if we can pick troops from a screen like this.
This would be great. Sometimes there are good team combos but because the selection order is forced, I missed it. The other day I had to reroll ten times before getting a viable team.
This would be great if this was implemented.
Hear hear!
What good is recruiting a Mana Converter that eg changes all red gems to blue, when youāve not got a blue troop yet and the last three you recruit could all be yellow or purpleā¦
I think I agree.
I can imagine a developer possibly thinking that this would undermine the challenge of a typical drafting process in which you donāt know whatās coming up and have to hedge your bets, but my counters would be:
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Other drafts typically involve more than four selections total, meaning you have more options or chances to fill in gaps or make up for a āwrongā selection
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In other draft situations, I donāt think the options/Troops typically have the consistent potential to be as narrowly focused as many GoW Troops are designed. This compounds with the above issue.
- Rockwell gave a decent example ; others include the various Kingdom-focused troops (think ā 12 selections, 34 possible Kingdoms), and Troops with conditional effects, e.g. āā¦ if the Enemy is ______ (a Daemon, Poisoned, etc.)ā. I see Setauri in the OP ā Bleed, for example, is a fairly niche effect.
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Rewards need to be commensurate with the level of challenge, and currently they arenāt. If you want to keep it a blind draft, up the rewards. If you want to keep the rewards, allow visibility of all options.
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Iām sure metrics show that the mode is being played, but Iād argue many of those playing see it as an obligation rather than a āgameā, and while challenge can be good in a game, less so for obligations.
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Arena desperately needed the addition of various āmodesā with its rework. A simple design solution (but obviously not simple in having to carry it out) would be to have both a blind and non-blind option, with different rewards. Other modes in demand include with traits, and with different rarities.
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Also there should be ā1000 gold REROLLā option after the āFree Rerollā.
Itās so annoying to click āretireā + āyesā + ācontinueā + āgamesā + āarenaā every time. Especially on arena vault weekends.
500 gold reroll to keep it fair, as you get two chances with the 1000, after retiring.
Great suggestion!
I thought, after 1000 gold there will be another free reroll.
Interesting idea, but that does give an advantage to Advanced/ Endgame players who could just keep paying for Rerolls until they get offered a good teamā¦
There realistically just needs to be the current baby league (reminds me a lot of PokĆ©mon Stadium) with the lower entry fee, and then a higher reward version with a higher, possibly token-ised entry fee (say 21 a week, more withā¦ Gems?).
In the latter, you just have to deal with the Troops you get, because you donāt want to waste your fee on say a reroll.
1,000 Gold is nothing or next-to- for anyone in the early mid-game or beyond, also (e.g. Kingdom upgrades quickly ramp up to 20-40k, and one roll of Arena isnāt really that big a dent/proportion, even if you wouldnāt go crazy with 1k rerolls).
I do it anyway though. Why not remove the annoying UI part of retiring and being tossed back to the world map?