Not sure where the ‘these are the mechanics that made the last 3 Puzzle Quest games so popular’ , and the constant and massive ‘die-off’ of players of late, somehow got lost in the mix, but yeah you’re free to have your voice, lol…
by the way, somehow already did us the favour and showed us the actual ‘chart’ of steam players, the drop-off was huge (after the initial ‘spike’ of the update).
I’ll leave it to the readers of these posts to make up their minds about who’s view is valid…
(my own anecdote? I haven’t seen the majority of people who voiced their ‘opinions’ about the game a couple of weeks ago, either in global chat or in the forums, make that of it what you will…)
I never said my opinion matter more than anyone else’s, I said these ideas ‘matter’ if you want to attract a certain type of player and make a certain kind of game.
As always, you are free to state whatever you want, this last premise will always stand and it’s for the people reading the forums to decide where they want to be, and see the game go.
We already know the majority who are still here and ‘satisfied’ won’t care much for these ideas, and will be vehement in making it clear in their posts to me.
That wasn’t the premise, the premise is to bring back all the ones that left and pave the way for a more viable ‘long-term’ game.
If you want to see that as ‘my opinion’, that’s fine. Puzzle Quests history shows these ideas to be valid.
They weren’t mobile games though so by all means, again, you are completely correct in thinking it’s ‘okay’ how it is now, if all you want to do is milk new players and eventually have a ‘die-off’ and basically make a ‘revolving’ game.
I kinda stated that before and would like to see posters seeing that and not commenting how ‘crazy’ I am and why I don’t matter.
It’s not about me, it’s where you want the game to go, if you’re happy having a mobile game that milks you, you don’t need to post here (or attack me?..), as you’re happy with it.
The notion of me bringing these ideas forward ‘just because’ needs to be self-corrected, as the idea is there’s a massive chunk of people that obviously want the type of game the ideas represent, or else they wouldn’t have left (and downvoted the game in steam etc)
I understand I’m starting to sound repetitive and trust me it’s getting annoying for me too, so again guys,
I posted this thread to change the ‘direction’ of the game. Period.
This isn’t about how ‘good’ or ‘bad’ I am, crazy or whatever, it’s about the game is ‘self-evident’ in how it’s driving and driven tons of players of a certain ‘type’ away, and this addresses that with giving new credible ideas for how to deal with some of it’s core mechanics.
If you make ‘fun’ of me you’re basically saying you don’t care how the game is and in that case you’re not providing constructive input so don’t worry about posting, we ‘get’ that you’re happy no need to trash those that aren’t.
There’s very little chance of any other ‘quick-fix’ idea having this kind of positive affect to the game (especially pvp) and I dare-say I’d provide my personal phone number to someone that can update me when that happens.
It’s not going to happen without putting in a general sense of ‘kingdom’ pvp progression, regardless how it’s done.
It’s only a matter of time, this game will either become a revolving door type mobile game with very little substance, die a slow death being whittled away by ‘other’ match-3 games including these kinds of mechanics (already happening), or drastically over-hauling itself and become ‘the’ choice for match-3 enthusiasts.
I understand I said this too many times I will try to refrain from constantly having to bring these points up…
Not sure where ‘all the other hit games the dev made that uses these mechanics’, and the massive drop-off of players recently, somehow gets lost in these types of personal attacks?
I don’t get it, I must not be that bright, lol…
back to square one, how many times must it be needed there’s been a massive die-off in the game of late?
Review the other posts about in game chats, steam reviews, actual steam player charts, etc etc…
I’m sorry if you haven’t noticed but yeah, stating ‘you don’t matter’ assuming you want the game to be successful, is basically contradictory.
It’s not about my opinions, it’s about the last few months playing itself out in the playerbase itself…
Many people are (including myself), the idea though, relevant to this discussion, was that to a person versed in those other games, you could see early on the ‘direction’ Sirrian tried to take.
I’m almost certain he wanted to implement these ideas himself but the development cycle probably didn’t let him put all the ideas in and over time the game ‘morphed’ into a more mobile p2w game.
In fact you weren’t around the last month when in game chat and forums are/were flooded with people being blown away by the direction of the game (espcially the UI), and devs having to come out and ultimately ‘justify’ it by basically stating the ‘orders’ were given from ‘higher up’ and they had no choice but to put them in?
This has all been playing out as my opening post (the difference between long-term players and making the quick buck off mobile ‘casuals’).
I’m seeing first-hand those sad ‘reviews’ in steam where a person mentions the ‘the game used to be great but then it got destroyed by p2w mechanics and a toxic forum full of ‘fan-bois’ where anything you say gets attacked etc…’
I’m not attacking anybody here personally, you or otherwise, just saying you can see the ‘drift’ of the game has changed and like you say, if you’re happy with it you’ll be one of the few still ‘left’, but most will see it for what it (currently) is.
Again, the numbers speak for themselves, I’m really not sure why I have to keep ‘defending’ myself from personal attacks when the (chopped) player-base (and their 'opinions) speak for itself.
Time will tell if the fort is worth saving…