How exactly does Agile work in 1.0.9 - is it checked every hit or once for the whole attack? I mean: when I create a bunch of skulls (with BD or KoS), so that there are e.g. 5 skull matches is it checked for every match independently or is it “all or nothing” thing?
I’m pretty sure it worked as “all or nothing” (i.e. “nothing” ) a couple of times in my case, which is… more than a little annoying. I’m not reporting it as a bug, cause it may be intended that way, but I’d like to be sure.