Some additional information information on the Agile Glitch as it happened to me. If a troop triggers Agile, and receives lethal damage during a skull match, It’s health goes to “0” or possibly below 0, and it does not die, but can continue on.
If the images work, I have one where my Sea Serpent has died, but is still visible. It’s ability was fully charged, and could be fired off, but did not recharge after. After the Alchemist was killed, the match ended.
In the second screen shot the final Scout got a double tap from a skull cascade, and I could not kill it. It shows the Scout’s health at 0. (Well, I wasn’t willing to see if I could loop negative health all the way around. )
Well, I can’t seem to get the photos to upload right now.