What you were expecting to happen, and what actually happened?
Troop with agile trait got hit several times at once (via Sheggra spam). Agile triggered and the troop survived. It showed some remaining health but it did not die after taking further damage (no trait triggering). A closer look (see screenshot below) reveals the troop is actually dead and has 0 health. The game does not end though.
What are the steps to make it happen again?
Spam some skulls against an agile troop. Troop was in the last slot and was the last one to die (might be important).
Do you have any screenshots or video you want to share with us so we can see the problem? Attach them to your post!
I have seen the bug occur on troops with the Agile trait in any position of my or the opposing teams line up … it happens specifically when the troop first resists a barrage of skulls due to an Agile proc, but then dies from subsequent cascade of skulls where Agile doesn’t proc the second time around … doesn’t matter which position it’s in …
Has happened to troops on my team and troops on opposing teams
It’s repeatable, most commonly seen with Sheggra, Keeper of Soul and Bone Dragon skull spam where the first barrage of damage triggers the Agile proc, but the second barrage of damage from skull cascades doesn’t trigger the Agile proc and the troop dies, but remains on screen, but is not able to be targeted
Got a screencap of it, notice after the Bone Dragon skull barrage damage, the next skull match damage goes to my second troop in line (and not the persisting first troop that scored an Agile proc on the skull damage barrage):
It has happened before but usually the game actually considers the troop dead and the game finished correctly. I suspect this particular bug happens only if the glitching troop is the last one to die.
This issue still happening. Occurs when last troop (alive) has the agile trait activated during a mass skull attack. Even though the card on the front shows health, selecting it shows that health is at zero.
Try to remember it has to be fixed in a Major Patch, so 1.0.9.
They announced 1.0.9’s anticipated features are being split into two patches, so hopefully the bug fix and balancing patch will drop in the next couple weeks. With the Hero Improvement patch coming in the future.
I was logging it because it was the first time I have been unable to finish a battle & had to close the app.
There are two issues around this agile glitching:
Aesthetic - a troop dies, but is not removed from the board (can live with this one). Victory is still possible.
Immortal Enemy - victory is not possible, no trophy, no glory, no gold, no keys, no maps and forced to retreat or quit app even though you have won. Wasted effort. Immortal enemy continues to play like normal & can win.
In no particular rush on the first, but the second needs to be addressed as early as possible.