And I’ve never had luck getting a Mythic on an event week. I’ve tried multiple times
All in all, I have terrible luck with these things. Almost every month I go through this. And after almost a year and a half, it’s getting stale real fast.
Once again I’ve been skunked with a horde of gem and glory keys I’m going to try my last 50 VIP keys tomorrow and hopefully if we get to 40k by Sunday i’ll have some guild keys to try a couple hundred more chests. I’m not to optimistic at this point as the only way I’ve been getting any new mythic troops in this game for months is making them in Soul Forge…
I got him with my last batch of gem keys. Used up every single Glory and Gem Key now, but hey, never had to plunder my gem stash.
Useage-wise… I tried him a bit and he’s an odd one. His damage is abysmal. Obviously. Even VoO does more damage and most legendaries do, too. His spell is only good for the drain + silence.
So I thought: “Well, he’s a tank”, put him in first place, Ysabelle behind him and watched the armor go up. Problem: He blocks three colors for other troops that way. Also, all armor isn’t helping him against Khorvash and since his third trait is what people will want to use him for, you also don’t want him stunned.
Hence, don’t put him in slots one or two.
Khorvash/Ragnagord (Or Azura/Skullbeard in GW)/CoA/Ysabelle does work wonders, though. If you lose Khorvash and your exploder, you likely have two troops with very high armor and good attack remaining then.
Or just troll people with any combination/amounts of CoA and Ysabelle exclusively.
Yay! Another mana drainer! I was just saying the other day how much fun mana drainers are to play against and how this game doesn’t have enough of them.
And I am not at all bitter that I just threw my resources away without getting one.
Yeah but Dawnbringer bard is quite a bit more useful and does more damage than CoA… not that I know from experience. I don’t have Dawnbringer and never will.
Yes he combines the least useful aspects of both of those
He doesn’t hit hard enough to warrant blocking three colours… I’d like to see his spell mechanic varied to split damage across the target enemy and enemies below it - and get a hike accordingly, maybe boosted by the mana drained - so if you target the last enemy it may one-shot it - but if you target another enemy to use the drain, the damage gets split and is less effective…