High level players like me who have everything (except Zuul’Goth) need something new to work for and spend souls on. A new Xathenos like troop or badass weapon like Dawnbringer that costs millions of souls would give us a goal to aim for or even go soul hunting again.
The new troop should epitomize its race the way Xathenos does. Stealing life, summoning and boosting undead is everything you would expect from the lord of the undead and the new troop should do the same for its race.
The only problem with crafting Zuul is the orb requirement which is guild dependent, since you get most orbs from guild events, so I would prefer to craft something that takes resources you can grind for or craft. Eventually I would like to see an extra-mythic troop like Xathenos for every major race and they should be limited like Xathenos, in that they are only good for use with troops from that race. Here is a good start…
Gaia - Elemental/Fey - bringer of life, mother of the elementals
- Act of Creation - Give xx life and 5 mana to all allies, enchant all elemental and cleanse all fey allies , then summon a random treelike troop that is both Fey and Elemental
(Dryad, Treant, Rowanne, Alderfather, Gloomleaf, King Bloodwood)
- all elementals gain 2 magic and life when ally casts spell
- 50% chance to inflict all elemental effects (entangle, poison, disease, burning and freeze) on a random enemy when matching 4 or 5
Cthulhu - Monster/Daemon (or whatever name isn’t trademarked I guess lol)
- To the Depths - Deal damage boosted by submerged allies and enemies to the last and a random enemy then stun, poison and disease them with a 20% chance to devour last enemy for each submerged ally.
- Permanently submerged
- 75% chance to summon a Kraken when an enemy dies
Odin - Giant/Divine -The Allfather (introduce new status effect Shock or positive effect Electrified)
- Gungnir (the spear of Odin) - Shock and do xx true damage to an enemy and all below them, then barrier and enchant myself and Electrify a random ally
- Lighting bolt
- Lord of Thunder - 25% chance to electrify and ally on 4 and 5 matches
- Disciples of Odin - 50% chance to summon Zephyros or Jotnar when an ally dies
Electric Shock - while shocked, your spell has a 50% chance to fail, doing no damage, and a 33% chance to do half it’s damage as light splash damage to self and those around you, effect lasts for 3 turns or is removed when taking damage)
Electrified - while electrified, your spell has a 50% chance to hit again on a random enemy doing half the original damage, effect lasts for 3 turns or is removed when taking damage or casting spell)