The carnex is the appetizer for the beast WHEN it’s needed. Until then? Once carnex gets going, I can get 5-10 free turns in a row. I can generate 1-2 maps every five games.
While carnex is firing up? The beast is the team shield.
The summoner keeps the beast fed… And generates a buildup of health for all. Useful on the rare occasions I lose the summoner and need to eat all my troops
And of course the orb is a mana sponge allowing me to pump any of the troops as required. No mana lost in this build.
Not unusual for the beast to have 30-40 Atk. 30-40 shield and 50-80 health at the end of the game.
Build isn’t perfect - the mana colours are the same for carnex and summoner, would like them to not overlap, but I haven’t found a better alternative with the troops I have.
I also have zero board control and can’t target specific enemies. Yet? Surprisingly this doesn’t matter too much
If I happen to lose the beast early? Summoner provides a renewable meat shield for carnex. And summoner is a great healer in all situations,
Dont miss understand me. I completly see the point of your comp but it’s so slow that it just look like really bad. Also all those huge stats are going to waste since you really dont need them and you dont have a skull creater to make use of BB’s Attack.