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5.6 Patch Notes (Gnome-a-Palooza)

Another one. 16 health troop dies to a single skull hit from an 8 attack troop.


@Saltypatra What is the drop rate for these gnomes? They are epic rarity so I imagine harder to find than common gnomes?


@Saltypatra If it helps…

And here’s an example of skull dmg “trampling” on to the next troop


Hmm, I don’t see anything wrong with skull damage on either PC (Steam) or Android.
Playing at 4x in Arena and PvP.

After some more tinkering - I found the bug as well.
Player matching skulls against AI is fine.
AI matching skulls against player gives double damage.


I’m seeing the double skull damage on PC/Steam at 4x speed: a Volcanic Golem in L12 Broken Spire explore ripping through my entire team with skull hits that should not have one-shotted them but did.

(Also saw it do the double-kill a couple of times.)

There was another issue reported recently that was specific to 4x speed I think?

Could I please get information on which game modes are experiencing this skull damage bug in?

Is definitely happening in Explore on PlayStation too.

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I don’t see it mentioned in the notes but Lycanthropy gems are now being converted when purple gems are converted. This is a good thing.


Could we please get information about which game modes the changes were tested in?

How could the “fix” for banner count possibly get screwed up so bad?

How was the new skull damage calculation verified and validated?

Was feedback from the beta testers included in the decision to introduce the mana-drain mechanic on board reset?


I reproduced this in delves and E1 so far with a variety of teams. It seems that it’s not just double skull damage. Any match the AI makes while on game speed x2-x4 is doubled. Game speed x1-x1.5 are not affected. I believe the AI receives double mana, does double skull damage, and does single skull damage through barrier. The animation still shows the single skull damage amount while doing double damage, which would also imply it’s triggering twice.


Thank you for this additional information @Skszp.

Another quick question, is this troop specific or all troops on the AI’s side? I just want to confirm it’s every troop for the devs.

While testing, I reproduced it repeatedly through a couple complete delve runs before switching to E1 to continue. I saw double skull damage triggered by probably at least a dozen different troops.


Also happening in the world event battles, on PC/Steam.

edit: Only the AI, by the way. My skull damage is not doubled, with hero or regular troop in 1st slot.


Thanks for the continued updates.

So this is affecting all AI troops on 2x-4x speed.

What game modes are you encountering it in? Earlier it looked to just be explore, but now there are reports in Delves and world event battles. Are there any game modes this is not currently affecting?

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This bug happens in PvP on Android as well. The enemy team did double skull damage against me.

5.6 from the patch notes looks awesome. And I know this isn’t Salty’s fault and she is just getting info for the team, but the lack of proper testing… Yikes. To be honest, we the community shouldn’t be reporting this. We are not paid QA. We are finding these issues quickly with normal gameplay. I was debating not responding that this also happens in PvP because someone else gets paid to do this.

I don’t know why this (community reporting easily discoverable bugs) keeps happening. Maybe the process needs to change, better QA hired, I dont know.

Another update, another round of keeping my wallet away. Improve the testing, and I’ll pay again.


by the way, Thursday is the 15th…


A +1 to seeing it in delves; just played my dailies on Android and got hit by it in all 3.

In my collection it only shows 5 Banners now (only warbands?)


We do testing of the core gameplay for each update to ensure something like this doesn’t happen. We also opened the beta earlier than usual and asked the beta testers to pay particular attention to the core gameplay on the gemboard, no one picked it up either from external, internal QA or the beta test.

We do our best prior to releasing updates but having an update live with a large number of active players does tend to make issues more noticable just due to the number of users.

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